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Axis inversion in avatars (Wishlist)
Axis inversion in avatars // WishlistcodewarriorNov 23, 2003, 12:09pm
It would be useful to be able to specify that certain
axes within an avatar are inverted. It is quite easy for example to construct a centaur avatar by cloning the legs of an existing avatar, moving them back a little and then swapping the left and right leg so that the walk is convincing... diagonally opposite legs move at the same time. When the legs are swapped however, the second pair of legs now wants to move in when it used to move out. In other words... if the front legs want to spread wider as in the begginning of the karate stance, then the swapped pair of back legs will move closer together and actually cross through each other If there were a way to specify that the axes of the hip joints on the back legs should have all .seq applied to it with the 'X' channel inverted, then all of the existing .seq could work unmodified on such an avatar, or other avatar that had four legs and walked as most four legged creatures do. If the ability to invert specific .seq channels were added on a per joint basis, I'm sure there would be many other avatar tricks made possible that currently would need to have custom .seq created. It seems reasonably simple to put an: if (something) seq_axis_value = - seq_axis_value; somewhere in the code. It seems quite daunting to try to create new .seq just to get the back legs to work right. jstone2004Nov 25, 2003, 11:27am
but a new seq you must create :-) it's daunting to think of AWI making a
whole new ability for modelers just so you don't have to extend your creative abilities and make seqs :P J [View Quote] codewarriorNov 25, 2003, 1:02pm
[View Quote]
I already know how to make .seq thanks.
I could solve this problem with a small C program that automatically converts them if I cared to as well thanks. But it's not *my* place to care about AW technology enough to do a bunch of work to enhance it. That's rightly *their* job... i.e. I spend the money to have the fun.. they take the money and invest some of it in new fun things. Manually creating mirrored .seq for each and every existing .seq is not my idea of 'fun'. Sorry. It's not why I'm paying for this service. The wishes I post here are suggestions that would make AW friendlier to everyone, and would increase the sense of value I get from it as a paying customer. And no matter what some moaner will say about how hard it is to add things to the program, for one thing I don't believe it, and for another I don't care if it *is* difficult. There is no way that inverting an axis in a .seq in the browser when it's playing is difficult. If you really think it's helping AW sell cits to keep making content as difficult as possible, then there's no point in us discussing the matter. I'm referring not just to you, but in general to anyone who brushes off suggestions on the basis of there being 'some other way' to accomplish a given task. Innovate or stagnate. |