Axis inversion in avatars (Wishlist)

Axis inversion in avatars // Wishlist

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codewarrior

Nov 23, 2003, 12:09pm
It would be useful to be able to specify that certain
axes within an avatar are inverted.

It is quite easy for example to construct a centaur avatar
by cloning the legs of an existing avatar, moving them back
a little and then swapping the left and right leg so that the
walk is convincing... diagonally opposite legs move at the
same time.

When the legs are swapped however, the second pair of
legs now wants to move in when it used to move out.

In other words... if the front legs want to spread wider as
in the begginning of the karate stance, then the swapped
pair of back legs will move closer together and actually cross
through each other

If there were a way to specify that the axes of the hip joints
on the back legs should have all .seq applied to it with the
'X' channel inverted, then all of the existing .seq could work
unmodified on such an avatar, or other avatar that had
four legs and walked as most four legged creatures do.

If the ability to invert specific .seq channels were added
on a per joint basis, I'm sure there would be many other
avatar tricks made possible that currently would need to
have custom .seq created.

It seems reasonably simple to put an:

if (something) seq_axis_value = - seq_axis_value;

somewhere in the code.

It seems quite daunting to try to create new .seq just
to get the back legs to work right.

jstone2004

Nov 25, 2003, 11:27am
but a new seq you must create :-) it's daunting to think of AWI making a
whole new ability for modelers just so you don't have to extend your
creative abilities and make seqs :P

J

[View Quote]

codewarrior

Nov 25, 2003, 1:02pm
[View Quote] I already know how to make .seq thanks.

I could solve this problem with a small C program that automatically
converts
them if I cared to as well thanks.

But it's not *my* place to care about AW technology enough to do a bunch
of work to enhance it. That's rightly *their* job... i.e. I spend the money
to have
the fun.. they take the money and invest some of it in new fun things.

Manually creating mirrored .seq for each and every existing .seq is not my
idea
of 'fun'. Sorry. It's not why I'm paying for this service.

The wishes I post here are suggestions that would make AW friendlier to
everyone, and would increase the sense of value I get from it as a paying
customer.

And no matter what some moaner will say about how hard it is to add
things to the program, for one thing I don't believe it, and for another I
don't
care if it *is* difficult. There is no way that inverting an axis in a .seq
in the
browser when it's playing is difficult.

If you really think it's helping AW sell cits to keep making content as
difficult
as possible, then there's no point in us discussing the matter. I'm
referring not
just to you, but in general to anyone who brushes off suggestions on the
basis
of there being 'some other way' to accomplish a given task.

Innovate or stagnate.

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