ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Re: Cut Away (Wishlist)
Re: Cut Away // Wishlist.vamp.Nov 15, 2003, 4:18pm
I feel that you shourld be able to get 1 object then cut out the bits of
that object that are touching/crossing other parts of objects. Like, you have a cube, u get a smaller cube which is put on the first cube then in the actions type "create objcut" and it would remove a part of the first cube (making the second cube invisble) codewarriorNov 15, 2003, 4:29pm
this would be from all objects the cutting object intersects?
Like maybe 'create hole' would also be a way to describe it? [View Quote] bowen ten.sardna@newobNov 15, 2003, 4:30pm
[View Quote]
Okay, sorry to be an asshole about this, but, that would create the
laggiest lag hell I've ever lagged. Now, to create dynamic objects like cubes, triangles, rectangle sides would be a different story. But taking parts of other objects would just be insanely horrible. :-\ -- --Bowen-- http://bowen.homelinux.com Give me ideas. codewarriorNov 15, 2003, 9:03pm
Be nice Strike... not everyone has the body for it.
1.. 2.. 3.. pause.. 4.. 5.. 6.. wiggle.. turn.. wiggle.. 7.. 8.. [View Quote] kahNov 16, 2003, 12:38pm
".vamp." <bluehampster at blueyonder.co.uk> wrote in
news:3fb688e6$1 at server1.Activeworlds.com: > OI! were only human You could still stop and think a bit about how you would solve a problem before posting it. Substracting or additioning geometry in a completely dynamic environment like AW would mean unimaginable lag. What you should wish for, would be the option to load compiled worlds, similar to what you find in most games. The only problem is that you won't have the freedom to build on the fly. KAH |