Re: Cut Away (Wishlist)

Re: Cut Away // Wishlist

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.vamp.

Nov 15, 2003, 4:18pm
I feel that you shourld be able to get 1 object then cut out the bits of
that object that are touching/crossing other parts of objects. Like, you
have a cube, u get a smaller cube which is put on the first cube then in the
actions type "create objcut" and it would remove a part of the first cube
(making the second cube invisble)

codewarrior

Nov 15, 2003, 4:29pm
this would be from all objects the cutting object intersects?

Like maybe 'create hole' would also be a way to describe it?

[View Quote]

bowen ten.sardna@newob

Nov 15, 2003, 4:30pm
[View Quote] Okay, sorry to be an asshole about this, but, that would create the
laggiest lag hell I've ever lagged. Now, to create dynamic objects like
cubes, triangles, rectangle sides would be a different story. But
taking parts of other objects would just be insanely horrible. :-\

--
--Bowen--
http://bowen.homelinux.com
Give me ideas.

.vamp.

Nov 15, 2003, 6:13pm
OI! were only human
[View Quote]

strike rapier

Nov 15, 2003, 6:27pm
With clearly no experience at modeling?

- MR

[View Quote]

codewarrior

Nov 15, 2003, 9:03pm
Be nice Strike... not everyone has the body for it.

1.. 2.. 3.. pause.. 4.. 5.. 6.. wiggle.. turn.. wiggle.. 7.. 8..

[View Quote]

kah

Nov 16, 2003, 12:38pm
".vamp." <bluehampster at blueyonder.co.uk> wrote in
news:3fb688e6$1 at server1.Activeworlds.com:

> OI! were only human

You could still stop and think a bit about how you would solve a problem
before posting it. Substracting or additioning geometry in a completely
dynamic environment like AW would mean unimaginable lag. What you should
wish for, would be the option to load compiled worlds, similar to what you
find in most games. The only problem is that you won't have the freedom to
build on the fly.

KAH

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