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AW_CLICKED_OBJECT_NAME attribute for click event (Wishlist)
AW_CLICKED_OBJECT_NAME attribute for click event // WishlistcodewarriorOct 21, 2003, 3:39pm
If an object has a name, it would be useful to have the name returned as
an attribute of the click event. i.e. "create name info_booth" "create name info_booth" "create name info_booth" .. would let you put 'info_booth' around and not care which one was being used. They could even all use a different model as long as they share the same name. If you care which one is being used, give it a different name. Then you have a quick way to identify what object was clicked without having to enumerate all of the objects in the world. In conjunction with knowing the polygon tags as per the previous post, this would allow very simple and powerful object oriented event systems to be made that would be decoupled from the actual layout, objects, etc. within a given world. Using the 101 key keyboard example: create name terminal1 create name terminal2 on two different instances of the same 101 key keyboard model, and the bot just has to harvest keystrokes from these two objects without having to do a full query of all the objects. strike rapierOct 21, 2003, 4:08pm
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