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'tag' cycling (Wishlist)
'tag' cycling // WishlistcodewarriorOct 4, 2003, 3:54pm
Given that the concept of tagged polygons is already built into the
rendering engine, it would be cool to be able to 'cycle' through sets of tags in an object in order to do true object animation. You would create several different objects representing something in a different pose, and then combine them all into a single object but with different tags for the polygons from each of the original objects. In your world you would create the object and put something like: create taganim start=400 end=408 time=1 To cycle through each of the sets of tags in the object from tag 400 through tag 408. This seems a cheap way to do true object animation that fits within the existing framework of how everything already works. Tags are already used to signal objects that are invisible, or that don't collide, and this is almost just an extension of that idea. The only difference really is which tags are not drawn and when, and the fact that which tags don't get drawn changes from time to time. |