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ToolTipText on lists (Wishlist)
ToolTipText on lists // Wishlist
Nov 9, 2002, 12:35pm
It would be nice if the tool tip text for the contact list and world list etc changed so that it became whatever the mouse was over on them. To save having to scroll across to see all the details. 5 min feature, but highly usefull. Im tempted to put it in Beta but better not..
- Mark
Dec 4, 2002, 3:23am
This has been asked for in the past... and although I'm sure to some people that makes it a dead topic, I would still like to see it also. By the way, in case anyone is wondering... yes I do have trouble with the concept of time as most people percieve it, and yes I am also aware of the fact that I am once again replying to a post that is more than 3 weeks old, and a topic that is much older than that. That statement out of the way, if anyone feels like wasting their time lecturing me further about it, feel free to do so, but it will be a waste of your time as I'm almost caught up now, and will never share the viewpoint that some arbitrary amount of time having gone by makes something obsolete. A good idea doesn't stop being a good idea just because someone decided it was "old" this one is still a good idea.
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3dcd1d34 at server1.Activeworlds.com...
> It would be nice if the tool tip text for the contact list and world list etc changed so that it became whatever the mouse was over on them. To save having to scroll across to see all the details. 5 min feature, but highly usefull. Im tempted to put it in Beta but better not..
>
> - Mark
>
>
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Dec 8, 2002, 1:10am
No lecture, but why dont you actually try and produce a way to do it, code
snippets etc?
- Me
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3ded913d$1 at server1.Activeworlds.com...
> This has been asked for in the past... and although I'm sure to some
people that makes it a dead topic, I would still like to see it also. By
the way, in case anyone is wondering... yes I do have trouble with the
concept of time as most people percieve it, and yes I am also aware of the
fact that I am once again replying to a post that is more than 3 weeks old,
and a topic that is much older than that. That statement out of the way, if
anyone feels like wasting their time lecturing me further about it, feel
free to do so, but it will be a waste of your time as I'm almost caught up
now, and will never share the viewpoint that some arbitrary amount of time
having gone by makes something obsolete. A good idea doesn't stop being a
good idea just because someone decided it was "old" this one is still a good
idea.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dcd1d34 at server1.Activeworlds.com...
list etc changed so that it became whatever the mouse was over on them. To
save having to scroll across to see all the details. 5 min feature, but
highly usefull. Im tempted to put it in Beta but better not..
>
>
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Dec 8, 2002, 6:04am
Because I don't have a development system set up, and I'm not even sure what development environment or what language the Active Worlds development team is working in these days, and besides that I'm sure they are more up to date on their development system than I am... so I do what I can to help, and me trying to write the code for them would probably be a waste of my time as well as theirs... especially since I have no access to the code it would go into. :)
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3df2b80f at server1.Activeworlds.com...
> No lecture, but why dont you actually try and produce a way to do it, code
> snippets etc?
>
> - Me
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3ded913d$1 at server1.Activeworlds.com...
> people that makes it a dead topic, I would still like to see it also. By
> the way, in case anyone is wondering... yes I do have trouble with the
> concept of time as most people percieve it, and yes I am also aware of the
> fact that I am once again replying to a post that is more than 3 weeks old,
> and a topic that is much older than that. That statement out of the way, if
> anyone feels like wasting their time lecturing me further about it, feel
> free to do so, but it will be a waste of your time as I'm almost caught up
> now, and will never share the viewpoint that some arbitrary amount of time
> having gone by makes something obsolete. A good idea doesn't stop being a
> good idea just because someone decided it was "old" this one is still a good
> idea.
> news:3dcd1d34 at server1.Activeworlds.com...
> list etc changed so that it became whatever the mouse was over on them. To
> save having to scroll across to see all the details. 5 min feature, but
> highly usefull. Im tempted to put it in Beta but better not..
>
>
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Dec 13, 2002, 9:54pm
C++!
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df2fd27$1 at server1.Activeworlds.com...
> Because I don't have a development system set up, and I'm not even sure
what development environment or what language the Active Worlds development
team is working in these days, and besides that I'm sure they are more up to
date on their development system than I am... so I do what I can to help,
and me trying to write the code for them would probably be a waste of my
time as well as theirs... especially since I have no access to the code it
would go into. :)
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3df2b80f at server1.Activeworlds.com...
code
By
the
old,
way, if
up
time
a
good
To
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