MSolid On: Brilliant idea! (Wishlist)

MSolid On: Brilliant idea! // Wishlist

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d a n

Aug 15, 2002, 6:58pm
Ok, here is a plan on what I thought would make aw even better.

It would begood for bus services, train stations etc!

here is an example,

It starts at 13n 14w so........

Create MSolid On Move 30n 14w

You cna pinpoint directions also like

Create MSolid On Move 20n 14w, 30n 14w

Well I lost it but,

the idea is if you went into a bus, you could travel aslong the world the
the bus / vechle would travel with you, I even thought that aw's new bump in
a object and then slide along it feature would work but, nope, it pooped!

Anyone agree?

---
D a n

technozeus

Nov 16, 2002, 7:31am
Okay, how about this method of having an object apear to carry you...

Make a new command called "ride" which would have the exact same syntax and effect as warp, with one exception... the object would move relative to it's starting position along with the movement of the avatar being warped to it's new location. In other words, if your avatar is sent 30 meters north, then the object would move 30 meters north along with it. The math for this shouldn't be difficult, and most of the coding could be copied right out of the coding for the warp command.

Here is an example:

on one object...
create name obj1; bump ride +9 -7

on an object using the same rwx model, at the first object's destination...
create visible off, solid off; bump visible on, solid on, visible obj1 off, solid obj1 off, ride +13 +2

Say you walk off a ledge and land on the first object. That object would then move with youto a position 90 meters north and 70 meters east of the starting point, where you would bump into the second object. After bumping into the second object, the first object would turn invisible and non-solid while the second object would turn solid and visible, and would move with you to a place 130 meters north and 20 meters west from there. Now, of course there are a few things that could be done in more than one way, such as weather to have the object return to where it started or not. My recommendation would be that it should defailt to jumping back to it's original position as soon as you and the object complete the trip. If someone wants the apearance of the object staying at the destination, an identical looking object could be waiting there for them to land on or at. This would avoid certain possible problems with the bump trigger.

TechnoZeus


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