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Graphic options for AW? (Wishlist)
Graphic options for AW? // Wishlistcaptain mad mikeApr 30, 2001, 6:52pm
I think it would be nice if we could get some more graphics options for AW,
like support for hardware acceleration, Direct3d, maybe OpenGL, then Z-Buffer depth (16-bit,24-bit,32-bit for newer cards), possibly some other options...hey if they made AW stable enough then it could gain popularity as a benchmarking tool :) It would be nice if we possibly had a full-screen mode but I'm not sure as to how we could come about with that... heh what strange wishes I have...must be from playing games like TFC and other Half Life mods so much lately (hey lets get rocket launchers LOL)... -- My two cents, Captain MAD Mike agent1Apr 30, 2001, 7:09pm
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Direct3D and OpenGL ARE hardware acceleration. D3D is already in use and OpenGL is being added
> then Z-Buffer depth (16-bit,24-bit,32-bit for newer cards) .... > , possibly some other > options...hey if they made AW stable enough then it could gain popularity as > a benchmarking tool :) ::rolleyes:: I doubt it :) > > It would be nice if we possibly had a full-screen mode but I'm not sure as > to how we could come about with that... heh what strange wishes I > have...must be from playing games like TFC and other Half Life mods so much > lately (hey lets get rocket launchers LOL)... -Agent1 builderzApr 30, 2001, 9:47pm
Please see my comments below:
[View Quote] Active Worlds currently supports DirectX (which includes Direct3D) and version 3.2 will (hopefully) include OpenGL and software rendering support. > then Z-Buffer depth (16-bit,24-bit,32-bit for newer cards), possibly some other > options...hey if they made AW stable enough then it could gain popularity as > a benchmarking tool :) If you mean 16-bit and 32-bit color, Active Worlds already supports both. As far as a 3D benchmarking tool, I recommend MadOnion.com's 3DMark2001 (more information about it can be found at http://gamershq.madonion.com/products/3dmark2001/). > It would be nice if we possibly had a full-screen mode but I'm not sure as > to how we could come about with that... I believe other users requested this as a wish back a few years ago when they were using old 3dfx Voodoo technology. It still has not been implemented. > heh what strange wishes I > have...must be from playing games like TFC and other Half Life mods so much > lately (hey lets get rocket launchers LOL)... What Active Worlds really needs is a firing mechanism (besides the click event) so that you can actually fire weapons. Builderz Stuff-X - Bot & World Hosting Services http://www.stuffx.com/aw/ captain mad mikeApr 30, 2001, 11:12pm
Yeah the mouse trigger thing would be useful, heh maybe we could get
user-moveable objects in AW like click it and then you can drag it around...hey that would be fun. As for 3d benchmarks, yeah I have 3DMark 2001 (the lobby scene rules!) and 3DMark 2000, I thinnk my score droppped from a 5000 to a 1200, still when you think about it if AW became a benchmarking tool in the way that games like Quake have then it would probably see some more popularity from the gamers who want to get bragging rights. I suggested to roland before in beta we should have hardware synth support too...lets hope he adds it :) -- -CMM mark rejhonJun 7, 2001, 3:19am
Hi,
> I believe other users requested this as a wish back a few years ago when > they were using old 3dfx Voodoo technology. It still has not been > implemented. One of those would be me ;-) Although now I use Geforce2 GTS (Geforce3 when price goes down, of course..) I still want this feature too. Even a rudimentary way of doing this would be OK. Such as one Alt+Enter toggle to automatically do this: * Maximize AW window * Disable all tabs * Disable web window * Disable toolbars * Maybe disable (or reduce size) of chat area This should be doable with the existing AW architecture, although this would be a pseudo-fullscreen mode. This is relatively simple to implement since you can already do this by various different hotkeys (except for toolbars and chat area) _______________________________________________________________________ ____ Mark D. Rejhon Win2k.Linux.Win98 \ / mailto:marky at ottawa.com http://www.marky.com/ C.C++.VB.Shell \/ AlphaWorld Home 10S 15W "A friend is someone who will be there without asking anything of you. A friend is someone you know that knows you, and accepts you." _______________________________________________________________________ nova n@n.comJul 22, 2001, 9:20pm
Heheh aw is defently good for checking load temps for your cpu sence it
loads the cpu to 100% heh And i already figured out a way to use aw to compare one vid card and or system config to another. Requires you to have a world of your own though that you can swap paths back and forth etc. what you do is make a sphere of a certin vert/poly count say a suicidal 10 to 20 k then place this in your world add it to your tport list so its fully inview. Then get a reading of your fps in aw change cards settigns what ever then go back to your world tport to the sphere you made and take another reading of your fps :) simple and acurate no good to compare your os to another system though as their tport wont match yours less you send them you tport list. [View Quote] |