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two paths; one for aw2 and one for aw3 (Wishlist)
two paths; one for aw2 and one for aw3 // WishlistaasmundDec 13, 2000, 4:53am
It's difficult to create objects that looks really good on both versions. Or to put it another way; cool objects on 3.0 (with prelights etc) looks like crap on 2.2. The solution could be to specify one models folder for each version, or even two entire objectpats...or we could just ignore the 2.2 users (my vote)
hal9000Dec 13, 2000, 11:10pm
I have also noticed this and found a fix for it already :-)
whatever command you want AW2.2 to use put it first, and command you want AW3 to use put it directly after the 2.2 command with an " #! " before it, say you have a 3 vertice triangle with prelights on it, and you want it red for 2.2 so the prelights show up fully you want to use no world lighting so this is what you would do ModelBegin ClumpBegin vertex 0 1 0 #! prelight 1 0 0 vertex .5 0 0 #! prelight 1 1 0 vertex -.5 0 0 #! prelight 0 1 1 surface .5 .3 .1 color 1 0 0 texture whatever #! surface 0 0 0 #! texture NULL triangle 1 2 3 ClumpEnd ModelEnd its that easy :-) -- -=Hal9000=- world:Discover --==~~out~~==-- [View Quote] aasmundDec 14, 2000, 10:55am
of course, thanks
[View Quote] > I have also noticed this and found a fix for it already :-) > > whatever command you want AW2.2 to use put it first, and command you want > AW3 to use put it directly after the 2.2 command with an " #! " before it, > > say you have a 3 vertice triangle with prelights on it, and you want it red > for 2.2 so the prelights show up fully you want to use no world lighting so > this is what you would do > > ModelBegin > ClumpBegin > vertex 0 1 0 #! prelight 1 0 0 > vertex .5 0 0 #! prelight 1 1 0 > vertex -.5 0 0 #! prelight 0 1 1 > surface .5 .3 .1 > color 1 0 0 > texture whatever > #! surface 0 0 0 > #! texture NULL > triangle 1 2 3 > ClumpEnd > ModelEnd > > its that easy :-) > -- > -=Hal9000=- world:Discover > --==~~out~~==-- [View Quote] |