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Re: If I were president, I'd... (was Re: Restricted Access from World) (Wishlist)
Re: If I were president, I'd... (was Re: Restricted Access from World) // Wishlist=?iso-8859-1?q?eep=b2?=Jul 22, 1999, 2:37am
I wouldn't WANT to be in charge, however. I'm not the only user of AW. I =
didn't create AW. AW just needs DIRECTION, it would seem. I feel that dir= ection left with Ron (AW creator) when then-COF shit on him. My ego isn't= big enough to think I'm responsible to immitate such direction, but I do= feel I can extrapolate the needs of the citizens (mainly through reading= about their feelings and also through discussions with them) and create = a possible AW development plan more oriented towards them. Ultimately it's up to the programmers as to the final result, but I've no= ticed that most programmers need persuasion (be it words of encouragement= or a boot to the head) so what they create is actually usable by non-pro= grammers. Plus most programmers tend to be in a fairly narrow-minded (rel= ative to the end-user) perspective of how a program should operate. These= programmers need to be more flexible in their program designs, allowing = for more variety in how they're used. This may take more work, but the pr= ogram will be more widely used and, thus, popular. If AW is to be more popular, it must change. This means keeping up with c= urrent 3D gaming standards. No, AW doesn't necessarily need to have bumpm= apping and compete with Quake III, Outcast, and Draken (which have much m= ore money, programmers, and resources than AWCI does), but it should at l= east be up to par with something as old as Tomb Raider (TR; which has bas= ically just rehashed its 3D engine, adding minor enhancements here and th= ere, for each of its 3 games--4 is in the works, still based off the same= engine). AW's 3D engine, RenderWare (RW), has remained relatively stagna= nt since it was introduced into AW over 4 years ago. TR's engine has had = more development in less time than RW has had in an even longer period of= time. I can only hope that RW3 will propel AW beyond TR and at least up = to par with current 3D game engines, but I have my doubts. Inevitably it = will be up to Roland and HamFon to implement RW3 into AW well enough to t= ake advantage of all of its features... [View Quote] [View Quote] |