Re: If I were president, I'd... (was Re: Restricted Access from World) (Wishlist)

Re: If I were president, I'd... (was Re: Restricted Access from World) // Wishlist

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Jul 22, 1999, 2:37am
I wouldn't WANT to be in charge, however. I'm not the only user of AW. I =
didn't create AW. AW just needs DIRECTION, it would seem. I feel that dir=
ection left with Ron (AW creator) when then-COF shit on him. My ego isn't=
big enough to think I'm responsible to immitate such direction, but I do=
feel I can extrapolate the needs of the citizens (mainly through reading=
about their feelings and also through discussions with them) and create =
a possible AW development plan more oriented towards them.

Ultimately it's up to the programmers as to the final result, but I've no=
ticed that most programmers need persuasion (be it words of encouragement=
or a boot to the head) so what they create is actually usable by non-pro=
grammers. Plus most programmers tend to be in a fairly narrow-minded (rel=
ative to the end-user) perspective of how a program should operate. These=
programmers need to be more flexible in their program designs, allowing =
for more variety in how they're used. This may take more work, but the pr=
ogram will be more widely used and, thus, popular.

If AW is to be more popular, it must change. This means keeping up with c=
urrent 3D gaming standards. No, AW doesn't necessarily need to have bumpm=
apping and compete with Quake III, Outcast, and Draken (which have much m=
ore money, programmers, and resources than AWCI does), but it should at l=
east be up to par with something as old as Tomb Raider (TR; which has bas=
ically just rehashed its 3D engine, adding minor enhancements here and th=
ere, for each of its 3 games--4 is in the works, still based off the same=
engine). AW's 3D engine, RenderWare (RW), has remained relatively stagna=
nt since it was introduced into AW over 4 years ago. TR's engine has had =
more development in less time than RW has had in an even longer period of=
time. I can only hope that RW3 will propel AW beyond TR and at least up =
to par with current 3D game engines, but I have my doubts. Inevitably it =
will be up to Roland and HamFon to implement RW3 into AW well enough to t=
ake advantage of all of its features...

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