Thread

sit seq (Bots)

sit seq // Bots

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beek1

Mar 6, 2006, 8:47pm
Anybody have a SIT seq they are willing to share? I've seen a seq in which
the av sits on the ground, but not one in which it drops just 90 degrees.
Thanks.

equin0x

Mar 7, 2006, 1:19am
Doesn't AWE add sit animations to the AW avatars?

[View Quote]

beek1

Mar 7, 2006, 1:28am
I hope you're right. I can't find one in the AW or Megapath OP's seq
folders though.


[View Quote]

equin0x

Mar 7, 2006, 7:44am
You would need to download Alpha World Enhanced (AWE) from the website,
http://www.swcity.net/awe.htm - If the seq is custom-made and owned, you may
need to seek permission from the makers before ripping it into your own
world. :)

- Equin0x.

[View Quote]

wolvie

Mar 8, 2006, 3:10am
From my experience, the problem with a sit sequence is that unless every
avatar has similar dimensions, they won't all sit at the same level if you
want them to actually sit on an object. Same reason why a clap sequence
won't work the same on each av (differences in shoulder distance, arm
length..).

So, if you want avs to sit correctly, have them with similar
dimensions(more specifically, the same height up to the bottom knee area),
and each 'seat' should be at the same height, matching the height where the
avatar would finally sit.

The avatars in Stagecoach Island (4.1) do sit, but they are all variations
of the same two models, 1 male and 1 female. Also in that case they are kind
of snapped into sitting place, with no sitting down motion.

That all being said, I've attached a sitting seq. I made for you or anyone
else to try out. It worked on two megapath and two Alphaworld avs I tested
it on. Let me know if any problems.

BTW, why is this in the bots newsgroup?

[View Quote]
begin 666 w-sit.zip
M4$L#!!0````(`#"Z9S0DBJKNDP(``!L0```)````=RUS:70N<V5QU91+:!-!
M`(8G8I-4>^ at A]8''YF:%^NC)9O8 at 2-2>+'I123;-+HG99,MF34)]I)C6QTEO
MDA[4B[0^ZL& J+BS>K(*6GMI#B+T( A5+!Y%`LYLTR8[,Y at J19G L,M'_O"Q
M?-EBL3CBZ0$`; &=<BX=R<AF))T<2LB*!H!O6-%RR6S3#0"=^/CQ\4BC at /YL
MX[!>#NOGL#"'13FLP#)/#\/:8O)0JK5N_N B&BM]<^F>GSV&VJ;N_EO=C+(6
MW=QQG_4 at 68%C&ZK/G[RYX^ at 6O3>M1Q<>NW19%I:*+V];>^[!]=%-*'*\M2ZK
M\9]T]=CIO>*TZR.ZD=WB"&_6U&Q"/Z/%%:.U-/OWZI7,G^?0UM(S.')Q(33 at
M&W"D61;F;*.$D1O8X 6686F:^355T6)Z_N\>,WYQ0/>+HY_#PM*1[7W2CNIK
ME_&I2E6B'S/#L#'-L''>2&;-UL:%Q8G0IYUG86#Z/CF.\?[+97A at J0M^+47(
M<8P/G50AWL.G5Q; at Q\J\8WSBW6'K\V at -UF8'K?&I2<=8?7\U=$T'<&;R%MS5
M_<(Q9A at VIEF[%DG(F;A0+1OFNK2,<+<6U7(3^VW+B-,RXK2\ROR&*5K+AOEG
M+2/<,:):1KAC1+6,<,N(:AGAED-4RP at WBJB6&ZS1\BIK-X1KV:NIB>1P:]_T
MT;?0_G'=Y=O7$97VU2ZY?%D6YK HAQ58AGUIYM/45$91UB2,.,(V1]CF"-L<
M89LC;'.$70R_D>5,2E/$20*_D55=-X6JV##%JM at P!:O8,$6KV!"N8 at `VUH^7
M?*'..E8\Z]? at BN/*[S1M73LK^&&)[%! at <)KLT(V9+K)#WX-S9+=\97>PN[J)
M[&"Y/$%V\-7#`-G!N2_C9+=\=9XI^ 502P$"% `4````" `PNF<T)(JJ[I,"
M```;$ ``"0```````````" `````````=RUS:70N<V5Q4$L%! at `````!``$`
*-P```+H"````````
`
end

talisan

Mar 9, 2006, 12:40am
Well, I wish we could have SEQ's work until they are canceled deliberately.
As in the example of a SIT seq. Click on a chair/etc and click on the SIT
button... and you remain seated... possibly with some movement while sitting
like checking nails, looking to the left, etc... and not standing until your
SIT seq is terminated by the user... maybe by pressing another SEQ button...
like STAND.

ok, might want to post this in the Wishlist instead. :)


[View Quote]

wolvie

Mar 9, 2006, 2:15am
Did you try Stagecoach Island? There, you just click on the chair, and you
are sitting. Although, no movement, stuck with one view and can't even look
around. I don't know if maybe that's adjustable in mover properties. Click
the chair again and you are standing.

An object bump= sit command would be more natural, then a seq. to stand, or
just move forward to stand up again.

Don't worry, this whole thread is in the wrong place to begin with.


[View Quote]

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