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sit seq (Bots)
sit seq // Botsbeek1Mar 6, 2006, 8:47pm
Anybody have a SIT seq they are willing to share? I've seen a seq in which
the av sits on the ground, but not one in which it drops just 90 degrees. Thanks. beek1Mar 7, 2006, 1:28am
equin0xMar 7, 2006, 7:44am
You would need to download Alpha World Enhanced (AWE) from the website,
http://www.swcity.net/awe.htm - If the seq is custom-made and owned, you may need to seek permission from the makers before ripping it into your own world. :) - Equin0x. [View Quote] wolvieMar 8, 2006, 3:10am
From my experience, the problem with a sit sequence is that unless every
avatar has similar dimensions, they won't all sit at the same level if you want them to actually sit on an object. Same reason why a clap sequence won't work the same on each av (differences in shoulder distance, arm length..). So, if you want avs to sit correctly, have them with similar dimensions(more specifically, the same height up to the bottom knee area), and each 'seat' should be at the same height, matching the height where the avatar would finally sit. The avatars in Stagecoach Island (4.1) do sit, but they are all variations of the same two models, 1 male and 1 female. Also in that case they are kind of snapped into sitting place, with no sitting down motion. That all being said, I've attached a sitting seq. I made for you or anyone else to try out. It worked on two megapath and two Alphaworld avs I tested it on. Let me know if any problems. BTW, why is this in the bots newsgroup? [View Quote] begin 666 w-sit.zip M4$L#!!0````(`#"Z9S0DBJKNDP(``!L0```)````=RUS:70N<V5QU91+:!-! M`(8G8I-4>^ at A]8''YF:%^NC)9O8 at 2-2>+'I123;-+HG99,MF34)]I)C6QTEO MDA[4B[0^ZL& J+BS>K(*6GMI#B+T( A5+!Y%`LYLTR8[,Y at J19G L,M'_O"Q M?-EBL3CBZ0$`; &=<BX=R<AF))T<2LB*!H!O6-%RR6S3#0"=^/CQ\4BC at /YL MX[!>#NOGL#"'13FLP#)/#\/:8O)0JK5N_N B&BM]<^F>GSV&VJ;N_EO=C+(6 MW=QQG_4 at 68%C&ZK/G[RYX^ at 6O3>M1Q<>NW19%I:*+V];>^[!]=%-*'*\M2ZK M\9]T]=CIO>*TZR.ZD=WB"&_6U&Q"/Z/%%:.U-/OWZI7,G^?0UM(S.')Q(33 at M&W"D61;F;*.$D1O8X 6686F:^355T6)Z_N\>,WYQ0/>+HY_#PM*1[7W2CNIK ME_&I2E6B'S/#L#'-L''>2&;-UL:%Q8G0IYUG86#Z/CF.\?[+97A at J0M^+47( M<8P/G50AWL.G5Q; at Q\J\8WSBW6'K\V at -UF8'K?&I2<=8?7\U=$T'<&;R%MS5 M_<(Q9A at VIEF[%DG(F;A0+1OFNK2,<+<6U7(3^VW+B-,RXK2\ROR&*5K+AOEG M+2/<,:):1KAC1+6,<,N(:AGAED-4RP at WBJB6&ZS1\BIK-X1KV:NIB>1P:]_T MT;?0_G'=Y=O7$97VU2ZY?%D6YK HAQ58AGUIYM/45$91UB2,.,(V1]CF"-L< M89LC;'.$70R_D>5,2E/$20*_D55=-X6JV##%JM at P!:O8,$6KV!"N8 at `VUH^7 M?*'..E8\Z]? at BN/*[S1M73LK^&&)[%! at <)KLT(V9+K)#WX-S9+=\97>PN[J) M[&"Y/$%V\-7#`-G!N2_C9+=\=9XI^ 502P$"% `4````" `PNF<T)(JJ[I," M```;$ ``"0```````````" `````````=RUS:70N<V5Q4$L%! at `````!``$` *-P```+H"```````` ` end talisanMar 9, 2006, 12:40am
Well, I wish we could have SEQ's work until they are canceled deliberately.
As in the example of a SIT seq. Click on a chair/etc and click on the SIT button... and you remain seated... possibly with some movement while sitting like checking nails, looking to the left, etc... and not standing until your SIT seq is terminated by the user... maybe by pressing another SEQ button... like STAND. ok, might want to post this in the Wishlist instead. :) [View Quote] wolvieMar 9, 2006, 2:15am
Did you try Stagecoach Island? There, you just click on the chair, and you
are sitting. Although, no movement, stuck with one view and can't even look around. I don't know if maybe that's adjustable in mover properties. Click the chair again and you are standing. An object bump= sit command would be more natural, then a seq. to stand, or just move forward to stand up again. Don't worry, this whole thread is in the wrong place to begin with. [View Quote] |