Thread

Xelagot Prob.. (Bots)

Xelagot Prob.. // Bots

1  |  

lanezeri

Aug 15, 2001, 3:01pm
The thing won't change the citizen number of a object from one citnumber to
another.. which is TOTALLY necessary right now.

brandon

Aug 15, 2001, 5:29pm
sure you got the newest version 3.05?

[View Quote]

lanezeri

Aug 15, 2001, 5:32pm
I dunno what version I got lol.. 3.0 I think or something.. this feature
never worked.. I don't need it anymore as I'm having things fixed in the
world.. but thanks

[View Quote]

brandon

Aug 15, 2001, 6:33pm
well in the newest version he fixed bugs....let me look now
......3.1 fixed citezin atributes timeout code...dunno if that has to do with
your prob but try downloading the new version.....excepcialy cause 3.0 has a
bug problem that can make your ini file to be huge and crash

[View Quote]

xelag

Aug 23, 2001, 7:50am
To change a citnum, you must scan the area and turn it into a project.
Remove from the project all unnecessary objects and save it to file.
Use this file to delete the objects. Load back the file, change the
citnums in the citnum tab and rebuild. Make sure the bot has the
necessary ED and Build rights.

XelaG


On 15 Aug 2001 13:01:24 -0400, "lanezeri" <Lanezeri at stuff-x.com>
[View Quote] >The thing won't change the citizen number of a object from one citnumber to
>another.. which is TOTALLY necessary right now.
>

lanezeri

Aug 23, 2001, 9:21am
So.. I have to delete ALL the objects just to change their citnumbers?

[View Quote]

the derek

Aug 23, 2001, 2:38pm
either that or write your own bot to change em
all :o)

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn