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Regarding Xelagot BOT (Bots)
Regarding Xelagot BOT // Botsm a r c u sApr 25, 2001, 1:17pm
I have 2 main questions. I have a build in one world that I want to copy
and build in a second world. I already know that there are objects I used in the first world which are not allowed in the second, along with 3.1 commands which are not allowed as well. My question is: if I try to build in world 2 from a project I made in world 1, can the Xelagot BOT determine which objects are acceptable in the second world and just build with those? My second question is an extension of the first. Assuming the Xelagot BOT can build with objects that are only common, is it possible to tell the bot to replace the objects which are not acceptable with ones that are? and if so, can this be set up as a 1 step process or would I have to first build the common objects in location 2, then do replacement builds for each object or set of objects that weren't accepted? xelagApr 25, 2001, 7:12pm
[View Quote]
Xelagot knows nothing about the objects, it does not download them either or
test whether they are valid! You may inspect the names of objects and change them manually in the tab Models: you must type in the full name of the object. You can also save to file this list (right click on the screen) to inspect it somewhere else. If you build objects that are not acceptable, two things can happen: 1) the world has a registry, the objects will not build; 2) the world does not have a registry, you get black triangles. XelaG |