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For Brant : Seeding Anywhere (Sdk)
For Brant : Seeding Anywhere // Sdkinsane axelDec 7, 2003, 3:29pm
Hey Brant,
Can you give me the code of the Ultimate Paintball for it's seeds anywhere in the worlds please ? Thanks, AxeL364 zeofatexDec 7, 2003, 3:46pm
Oh you mean random seeding? i.e. it just throws X number of objects out
randomly across a world? [View Quote] insane axelDec 7, 2003, 3:48pm
Yes...
I try to say : I want to seed object but I use a code without put a number in the X Y Z coordinates ! "zeofatex" <gzanone at optonline.net> a écrit dans le message de news:3fd3675b$1 at server1.Activeworlds.com... > Oh you mean random seeding? i.e. it just throws X number of objects out > randomly across a world? > [View Quote] strike rapierDec 7, 2003, 3:55pm
sdk.aw_int_set(AW_OBJECT_X, lngX)
sdk.aw_int_set(AW_OBJECT_Y, 10) sdk.aw_int_set(AW_OBJECT_Z, lngZ) sdk.aw_int_set(AW_OBJECT_YAW, 0) sdk.aw_int_set(AW_OBJECT_YAW, 0) sdk.aw_int_set(AW_OBJECT_YAW, 0) sdk.aw_string_set(AW_OBJECT_MODEL, "walk001.rwx") sdk.aw_string_set(AW_OBJECT_ACTION, "") sdk.aw_string_set(AW_OBJECT_DESCRIPTION, "My first seed object - Good Isnt it?") sdk.aw_object_add [View Quote] insane axelDec 7, 2003, 4:05pm
What is Ing ?
"strike rapier" <strike at Rapiercom.freeserve.co.uk> a écrit dans le message de news:3fd36984 at server1.Activeworlds.com... > sdk.aw_int_set(AW_OBJECT_X, lngX) > sdk.aw_int_set(AW_OBJECT_Y, 10) > sdk.aw_int_set(AW_OBJECT_Z, lngZ) > sdk.aw_int_set(AW_OBJECT_YAW, 0) > sdk.aw_int_set(AW_OBJECT_YAW, 0) > sdk.aw_int_set(AW_OBJECT_YAW, 0) > sdk.aw_string_set(AW_OBJECT_MODEL, "walk001.rwx") > sdk.aw_string_set(AW_OBJECT_ACTION, "") > sdk.aw_string_set(AW_OBJECT_DESCRIPTION, "My first seed object - Good Isnt > it?") > sdk.aw_object_add > [View Quote] bowen ten.sardna@newobDec 7, 2003, 4:46pm
andrasDec 7, 2003, 6:02pm
[View Quote]
> What is Ing ? > > > > > > > > > > > "strike rapier" <strike at Rapiercom.freeserve.co.uk> a écrit dans le message > de news:3fd36984 at server1.Activeworlds.com... > That sould be lng (long) :) where lngX is the WE coordinate, while lngZ is the NS coordinate -- Andras "It's MY computer" (tm Steve Gibson) kahDec 8, 2003, 5:08pm
"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in
news:3fd36984 at server1.Activeworlds.com: > sdk.aw_int_set(AW_OBJECT_X, lngX) > sdk.aw_int_set(AW_OBJECT_Y, 10) > sdk.aw_int_set(AW_OBJECT_Z, lngZ) > sdk.aw_int_set(AW_OBJECT_YAW, 0) > sdk.aw_int_set(AW_OBJECT_YAW, 0) > sdk.aw_int_set(AW_OBJECT_YAW, 0) > sdk.aw_string_set(AW_OBJECT_MODEL, "walk001.rwx") > sdk.aw_string_set(AW_OBJECT_ACTION, "") > sdk.aw_string_set(AW_OBJECT_DESCRIPTION, "My first seed object - Good > Isnt it?") > sdk.aw_object_add You forget to set some of the properties, such as AW_OBJECT_OWNER, and you set AW_OBJECT_YAW three times ;-) KAH strike rapierDec 8, 2003, 5:53pm
brantDec 10, 2003, 1:04am
Hi,
I would have responded to this earlier, but unfortunately I spent sixteen hours over the past two days finishing four assignments, one of which was, strangely enough, as KAH predicted, attempting to create a basic rule-based game playing AI robot in PROLOG. As to the code, Grimble is such a neat programmer that there's so many functions and sub-functions in that code that it wouldn't make any sense to you if I copied just that one routine. -Brant [View Quote] bowen ten.sardna@newobDec 10, 2003, 1:07am
[View Quote]
Mmmm, I remember PROLOG. That was the weirdest language I must say.
-- --Bowen-- http://bowen.homelinux.com Give me ideas. |