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taller avs? (Community)
taller avs? // CommunitysweetsJun 11, 2006, 9:22pm
while in 3.6 those last days I made a new object. When I switched over to
4.1, I noticed something strange. The cat could no longer go through the doorway of the new object. Either the cat grew...or the objects shrunk. I closed 4.1 and went back to 3.6...and could pass the doorway fine....it had been adjust to just fit the cat av. Returning to 4.1 I again tried to enter...same object, same OP....the cat would not enter....removed the doorway and he still could not get in....I removed the roof and he was ok.... It turned out I had to increase the height of the doorway and roof by approximately a foot difference, for that one foot high av. I probably would never have noticed this except that was last object and was measured exactly to fit the cat's size. Now my question is....did the avs grow? or did the furniture shrink? LOL sweets kfJun 11, 2006, 9:50pm
I think the collision algorithm has changed and the door appears now too
small for the avatar to pass through. [View Quote] kfJun 11, 2006, 9:53pm
Oh, and this can also come from the bounding box of the cat, maybe it is
bigger than the cat body/and or has an unusual origin and the changed algorithm now takes that into account, while in 3.6, the algorithm did not. [View Quote] sw comitJun 11, 2006, 11:47pm
It's the way 4.1 handles collisions and probably friction. It's breaking a
few things here and there. One example I'm familiar with is Syntax's AWIA adventure game where you have to travel through the small ventilation ducts using a birde avatar. Can't do it anymore :\ (bad timing too as it's been put up for a CY nomination). Other problems with the new physics system and things I've seen them break: * weak horizontal movement while in the air/falling. Breaks the 2 pipe plunge games Chris and Syntax made. Also the gravity downforce is way too strong, but cannot be weakened without also weakening the jump upforce if you want to keep them balance. * no more mid-air grace period for jumping. Breaks Sharman Caves (mine) and Illexus Caves (Syntax's) because you have to do running jumps to get from place to place. However when you run along a bumpy surface like rocks, which make up the caves, your spending constant fractions of seconds in the air. [View Quote] legionJun 14, 2006, 2:24am
sw comitJun 21, 2006, 7:35am
AWE build 67 is available to fix the problem sweets mentioned, but in
Alphaworld. Turns out harold and hotep users couldn't get into tight places they once could before (being the tallest avatars). I just shrunk em' about 2.5%. It's an optional fix in the checklist. Birde was also shrunk a bit so it can get into those small spaces once again like ventilation ducts and fox holes :P http://awe.swcity.net - Com [View Quote] |