taller avs? (Community)

taller avs? // Community

1  |  

sweets

Jun 11, 2006, 9:22pm
while in 3.6 those last days I made a new object. When I switched over to
4.1, I noticed something strange. The cat could no longer go through the
doorway of the new object.

Either the cat grew...or the objects shrunk. I closed 4.1 and went back to
3.6...and could pass the doorway fine....it had been adjust to just fit the
cat av. Returning to 4.1 I again tried to enter...same object, same
OP....the cat would not enter....removed the doorway and he still could not
get in....I removed the roof and he was ok....

It turned out I had to increase the height of the doorway and roof by
approximately a foot difference, for that one foot high av. I probably would
never have noticed this except that was last object and was measured exactly
to fit the cat's size.

Now my question is....did the avs grow? or did the furniture shrink? LOL

sweets

kf

Jun 11, 2006, 9:50pm
I think the collision algorithm has changed and the door appears now too
small for the avatar to pass through.


[View Quote]

kf

Jun 11, 2006, 9:53pm
Oh, and this can also come from the bounding box of the cat, maybe it is
bigger than the cat body/and or has an unusual origin and the changed
algorithm now takes that into account, while in 3.6, the algorithm did
not.

[View Quote]

sw comit

Jun 11, 2006, 11:47pm
It's the way 4.1 handles collisions and probably friction. It's breaking a
few things here and there. One example I'm familiar with is Syntax's AWIA
adventure game where you have to travel through the small ventilation ducts
using a birde avatar. Can't do it anymore :\ (bad timing too as it's been
put up for a CY nomination).

Other problems with the new physics system and things I've seen them break:

* weak horizontal movement while in the air/falling. Breaks the 2 pipe
plunge games Chris and Syntax made. Also the gravity downforce is way too
strong, but cannot be weakened without also weakening the jump upforce if
you want to keep them balance.

* no more mid-air grace period for jumping. Breaks Sharman Caves (mine) and
Illexus Caves (Syntax's) because you have to do running jumps to get from
place to place. However when you run along a bumpy surface like rocks, which
make up the caves, your spending constant fractions of seconds in the air.


[View Quote]

legion

Jun 14, 2006, 2:24am
I can we can brag or boast about being taller than either Lincoln or
Goobers. ;)

[View Quote]

sw comit

Jun 21, 2006, 7:35am
AWE build 67 is available to fix the problem sweets mentioned, but in
Alphaworld. Turns out harold and hotep users couldn't get into tight places
they once could before (being the tallest avatars). I just shrunk em' about
2.5%. It's an optional fix in the checklist. Birde was also shrunk a bit so
it can get into those small spaces once again like ventilation ducts and fox
holes :P

http://awe.swcity.net

- Com

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn