<bug> Non-refreshing remote commands = busted (Community)

<bug> Non-refreshing remote commands = busted // Community

1  |  

sw comit

Jun 1, 2006, 9:44pm
Here's a nasty lil' bug...4.1 broke a whole mess of things throughout SWC as
we use this trick alot. It's a cell space preserving trick where you build a
non-refreshing object to apply an action to all objects in the cell.

For example, we built a hovercraft car that moves down the street.

It's all in 1 cell, and in that cell there's an object which applies the
move command to the objects. It just applies it once because in 3.6, all the
objects would load exactly at the same time so it worked flawlessly. This
only works if everything is in the same cell, otherwise you need a
refreshing object with the whole create animate me nonsense lol.

I'm not sure why it's broken now but I suspect that with the new database
structure, the objects within the cell load slightly offset instead of all
at once. Thereby the control object is applying its commands prematurely
because not all the objects have loaded yet :\

- Com

sw comit

Jun 1, 2006, 10:09pm
Ah yea and here's an prime example: AW 1692s 4781e. All the moving vehicles
along the raised highway. Works fine in 3.6 :X

captain mad mike

Jun 2, 2006, 2:41pm
Temporary workaround could be adding an initial delay in the movement for
loading, perhaps?

-CMM

[View Quote]

strike rapier

Jun 2, 2006, 3:44pm
Would be easier to just trigger the create effect until the cell end event,
or after the last object has loaded when from cache.

--
- Mark Randall
http://www.temporal-solutions.co.uk

"We're Systems and Networks..."
"It's our job to know..."

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn