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AWSDKOCX5 - Kah, read this (Sdk)
AWSDKOCX5 - Kah, read this // Sdk
Jul 30, 2002, 9:37pm
Can I have just the information to:
start a query of a 20x20 world.
cell_being
call_back query
(I think thats all thats needed for a scan of a world???)
It's to add grenades to my paintball bot :-)
Aug 8, 2002, 3:23pm
John, if you use skulls you will definatly need a query, however if you are only needing grenades / powerups object wise I reccomend
using the SetOnClick features and check the object name, against a database in your bot of possable actions etc, and use that, much
simpler than query.
[View Quote]"john" <johnfricker at lineone.net> wrote in message news:3d472356 at server1.Activeworlds.com...
> Can I have just the information to:
>
> start a query of a 20x20 world.
> cell_being
> call_back query
>
> (I think thats all thats needed for a scan of a world???)
>
> It's to add grenades to my paintball bot :-)
>
>
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Aug 9, 2002, 6:18pm
And how would I do that??
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d52a90e$1 at server1.Activeworlds.com...
> John, if you use skulls you will definatly need a query, however if you
are only needing grenades / powerups object wise I reccomend
> using the SetOnClick features and check the object name, against a
database in your bot of possable actions etc, and use that, much
> simpler than query.
> "john" <johnfricker at lineone.net> wrote in message
news:3d472356 at server1.Activeworlds.com...
>
>
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Aug 11, 2002, 11:49am
When a object is clicked
if obj.model = "rock5.rwx" and obj.description = "Bomb" then
Tis a grenade
end if
[View Quote]"john" <johnfricker at lineone.net> wrote in message news:3d54237e at server1.Activeworlds.com...
> And how would I do that??
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d52a90e$1 at server1.Activeworlds.com...
> are only needing grenades / powerups object wise I reccomend
> database in your bot of possable actions etc, and use that, much
> news:3d472356 at server1.Activeworlds.com...
>
>
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Aug 13, 2002, 5:32pm
Erm... listen..... first it needs to scan... else it cant get that info?
dude... read what im asking.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d566b6d at server1.Activeworlds.com...
> When a object is clicked
> if obj.model = "rock5.rwx" and obj.description = "Bomb" then
> Tis a grenade
> end if
> "john" <johnfricker at lineone.net> wrote in message
news:3d54237e at server1.Activeworlds.com...
you
>
>
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Aug 13, 2002, 7:02pm
Object click event provides the same information as the cell object event
(model, position, orientation, description, action, etc).
Read the answer and the documentation ... simple really.
http://www.activeworlds.com/sdk/AW_EVENT_OBJECT_CLICK.htm
Make an effort for yourself eh?
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d595ed6 at server1.Activeworlds.com...
> Erm... listen..... first it needs to scan... else it cant get that info?
> dude... read what im asking.
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d566b6d at server1.Activeworlds.com...
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Aug 14, 2002, 6:09pm
True, What Grimble said :)
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message news:3d5973ce$1 at server1.Activeworlds.com...
> Object click event provides the same information as the cell object event
> (model, position, orientation, description, action, etc).
>
> Read the answer and the documentation ... simple really.
>
> http://www.activeworlds.com/sdk/AW_EVENT_OBJECT_CLICK.htm
>
> Make an effort for yourself eh?
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Aug 16, 2002, 4:39pm
Thats new!!!!!! Never used to!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d5ab8f1 at server1.Activeworlds.com...
> True, What Grimble said :)
>
> "grimble" <grimble2000 at btinternet.com> wrote in message
news:3d5973ce$1 at server1.Activeworlds.com...
event
>
>
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Aug 17, 2002, 9:08am
Its new in the OCX 5 and the COM
[View Quote]"john" <johnfricker at lineone.net> wrote in message news:3d5d46d6 at server1.Activeworlds.com...
> Thats new!!!!!! Never used to!
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d5ab8f1 at server1.Activeworlds.com...
> news:3d5973ce$1 at server1.Activeworlds.com...
> event
>
>
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