Alphaworld Enhanced 1.2 released (Community)

Alphaworld Enhanced 1.2 released // Community

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sw comit

Oct 29, 2005, 1:46am
AWE version 1.2 is now available for public download, as of last night. We
added some pretty fancy new features to it over the past couple months.

The most noticeable new feature is a skybox, doing away with that ugly
backdrop AW uses. This also allowed AWE mods to become more of a reality.
For example, you can download the nightmode which turns the skybox into a
night setting, and darkens some textures slightly.

Links:

AWE Website http://awe.swcity.net
AWE 1.2 Discussion thread
http://www.swcity.net/yabbse/index.php?topic=4301.0
AWE before and after screenshot index http://www.swcity.net/pics/awe/

I'll let the release notes do the rest of the talking:

New in version 1.2

- Skybox added. Includes textures "awe_skybox1_front", back, right, left,
up, and down.
- Pot3 and xchpa1ws objects now accept texture and picture commands. See
section 1.5 for directions on proper use.
- New 'Formal Harold' and 'Formal Hotep' avatar (by Gnu32)
- Texture road3 enhanced (resolution 2x)
- Texture road4 enhanced (resolution 2x)
- Texture stone11 enhanced (resolution 2x, seamless)
- Texture ctable2 enhanced (resolution 2x, seamless)
- Texture stone12 reworked using better methods than before
- Texture flame1 enhanced (brand new texture, more realistic looking)
- Texture back3gnd enhanced (resolution 2x, seamless)
- Texture wtcmem2 enhanced (resolution 4x)
- Texture tv4 enhanced (resolution 2x, seamless)
- Texture firep13 enhanced (resolution 2x, seamless)
- Texture carpet1 enhanced (resolution 2x, seamless)
- Texture wall13 and wall14 fixed. The original version was tiled terribly,
showing major distortion in the center.
- All coronas have been doubled in resolution to avoid pilexation when
larger than 128 size.
- Two additional textures added: awe_flame1 and awe_flame2. Use these two
plus flame1 to create flames that are out of sync with
each other, which looks more realistic. Only place it on a flame1.rwx
object so non-AWE users will just see the default flame.
- The following AWE textures were being downsized by the AW browser,
resulting in a loss of texture quality. This is been fixed:
tile1
tile8
tile9
tile15
tile16
tile21
wall8
wall10
wall12 (also adjusted to be seamless)
flat7
flat9
flat10
flat11
flat16
flat17
flat18
flat19
flat20
grasso
grassn
dirt


Remember, AWE can be used for more than just Alphaworld! Worlds which use
the Alphaworld OP are welcome to upgrade their OP with AWE textures (a
credit note at GZ would be appreciated if you do ;) )

77

Oct 29, 2005, 5:25am
>snip< but I suppose we cant get it to change to daytime without
>uninstalling it. but I do like the skybox better but its a bit dark
>
>

sw comit

Oct 29, 2005, 7:09pm
Also just a side-note. There probably won't be another release for a good
long time because I can't really find any more textures that need work
(aside from complicated textures which are hopeless). Soo for those who
hate updating stuff, this would be a good time to jump onboard ;D

- Com

marnie

Oct 30, 2005, 3:53pm
[View Quote]

77

Oct 30, 2005, 5:03pm
I think they where talking about the blue area under the terrain isn't blue
anymore its green.
[View Quote]

marnie

Oct 31, 2005, 2:57pm
[View Quote]

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