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Time to stop? (Community)
Time to stop? // CommunitymarnieJun 24, 2005, 12:02pm
I have always worked hard at building, aiming at realism inside and out.
For months I have been trying to make realistic hills by using the basic hill shape at a lot of different angles. It looks very Toytown if you just juxtapose four. However, I am reaching the edges of frustration. Every time something looks right from one angle, something sticks out from another. Am I attempting the impossible, or is there another way to do it? gnu32Jun 24, 2005, 1:02pm
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The thing is, you have to realise that with the standard AW objects, you
can't really take realisim to extremes, there will always be that crack or hole, because of the unchangable size of the objects There are various ways to -try- to fix these problems, they might not fix one tiny crack but they should get you close to realistic builds SWCity provide some useful guides on roads, hills and others at http://www.swcity.net/yabbse/index.php?topic=3501.0 veraJun 24, 2005, 2:56pm
I like to help you with some tricks.... Can I see your building????
[View Quote] > I have always worked hard at building, aiming at realism inside and out. > For months I have been trying to make realistic hills by using the > basic hill shape at a lot of different angles. It looks very Toytown if > you just juxtapose four. However, I am reaching the edges of > frustration. Every time something looks right from one angle, something > sticks out from another. Am I attempting the impossible, or is there > another way to do it? marnieJun 26, 2005, 1:45pm
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Thanks to the people who telegrammed me. xaw36 and family have opened
up new vistas. |