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SPRITES Help (Community)
SPRITES Help // Community.sharonAug 1, 2004, 11:16pm
A while back someone had posted a formula for sprite making made easy . It
was an accurate way to make sprite RWX using jpg size in the formula. Can someone please post that again. Thanks, Sharon eepAug 2, 2004, 2:56am
It's really not that hard: take the image's width and divide it by its height, then apply that ratio to a "sprite" (axis-aligned polygon)'s dimensions.
So, if an image is 160x120, the ratio is 160 / 120 = 1.3333333 (1 1/3). The sprite can be whatever size you want, say 1m wide, then the height is 1 x 1.3333333 = 1.3333333m. [View Quote] .sharonAug 2, 2004, 12:08pm
Thanks Eep but that's not exactly what I'm looking for.. I think it was
something Andras may have written .. it was the framework of a sprite RWX set up so that we could input any values (height and width of jpg) and it came out perfectly right every time. eepAug 2, 2004, 2:16pm
Well, you can always try telegramming/emailing Andras. But, really, the ratio method IS the perfect way to do it--and it's quite basic math, too...
[View Quote] mauzAug 2, 2004, 4:10pm
[View Quote]
Perhaps 3danim.exe at http://www.andras.net/tools.html ?
So if you have texture test1.jpg and mask test1m.bmp, you go to Command Prompt, give command 3danim 100 100 test1 > test.rwx and it makes an rwx file that has like three sprites crossing at the center. -- Mauz http://mauz.info .sharonAug 3, 2004, 1:43am
Thank You Mauz that was another good suggestion. I think you had posted this
back when I had asked for help some months ago. I didn't want to have to use a Scale line in the RWX at the time. I had to reformat my hd and lost this specific RWX file for the sprites that was set up where you input values for H and W or something to that effect. Thanks to Eep too, I know you're math is correct. I wish the person who put what I'm looking for in previously would read this. |