Jul 15, 2004, 6:10am
http://www.davidlubar.com/cycle.html
SOFTWARE DEVELOPMENT CYCLE
by
David Lubar
Software doesn't just appear on the shelves by magic. That program shrink-wrapped inside the box along with the indecipherable manual and twelve-paragraph disclaimer notice actually came to you by way of an elaborate path through the most rigid quality control methods on the planet. Here, shared for the first time with the general public, are the inside details of the program development cycle.
1. Programmer produces code he believes is bug-free.
2. Product is tested. Twenty bugs are found.
3. Programmer fixes ten of the bugs and explains to the testing. department that the other ten aren't really bugs.
4. Testing department finds that five of the fixes didn't work and discovers fifteen new bugs.
5. See 3.
6. See 4.
7. See 5.
8. See 6.
9. See 7.
10. See 8.
11. Due to marketing pressure and extremely pre-mature product announcement based on over-optimistic programming schedule, the product is released.
12. Users find 137 new bugs.
13. Original programmer, having cashed his royalty check, is nowhere to be found.
14. Newly-assembled programming team fixes almost all of the 137 bugs, but introduces 456 new ones.
15. Original programmer sends underpaid testing department a postcard from Fiji. Entire testing department quits.
16. Company is bought in hostile takeover by competitor using profits from their latest release, which had 783 bugs.
17. New CEO is brought in by board of directors. He hires programmer to redo program from scratch.
18. Programmer produces code he believes is bug-free.
Copyright (c) 1996 by David Lubar
--
Andras
"It's MY computer" (tm Steve Gibson)
Jul 15, 2004, 3:09pm
Is it me or does this sound familiar?
-KSG
[View Quote]"andras" <andras at andras.net> wrote in message
news:40f63be4$1 at server1.Activeworlds.com...
> http://www.davidlubar.com/cycle.html
>
> SOFTWARE DEVELOPMENT CYCLE
>
> by
>
> David Lubar
>
> Software doesn't just appear on the shelves by magic. That program
shrink-wrapped inside the box along with the indecipherable manual and
twelve-paragraph disclaimer notice actually came to you by way of an
elaborate path through the most rigid quality control methods on the planet.
Here, shared for the first time with the general public, are the inside
details of the program development cycle.
>
> 1. Programmer produces code he believes is bug-free.
>
> 2. Product is tested. Twenty bugs are found.
>
> 3. Programmer fixes ten of the bugs and explains to the testing.
department that the other ten aren't really bugs.
>
> 4. Testing department finds that five of the fixes didn't work and
discovers fifteen new bugs.
>
> 5. See 3.
>
> 6. See 4.
>
> 7. See 5.
>
> 8. See 6.
>
> 9. See 7.
>
> 10. See 8.
>
> 11. Due to marketing pressure and extremely pre-mature product
announcement based on over-optimistic programming schedule, the product is
released.
>
> 12. Users find 137 new bugs.
>
> 13. Original programmer, having cashed his royalty check, is nowhere to be
found.
>
> 14. Newly-assembled programming team fixes almost all of the 137 bugs, but
introduces 456 new ones.
>
> 15. Original programmer sends underpaid testing department a postcard from
Fiji. Entire testing department quits.
>
> 16. Company is bought in hostile takeover by competitor using profits from
their latest release, which had 783 bugs.
>
> 17. New CEO is brought in by board of directors. He hires programmer to
redo program from scratch.
>
> 18. Programmer produces code he believes is bug-free.
>
> Copyright (c) 1996 by David Lubar
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Jul 15, 2004, 3:12pm
Absolutely True :-D
---
D a n
Jul 15, 2004, 5:48pm
ROFL!
Builderz
http://www.3DHost.net
Jul 15, 2004, 8:31pm
Ahhh so true.
- Mark R
Jul 16, 2004, 11:14am
Yes - but with my code multiply all factors by about 300 :-D
John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:40f705b7 at server1.Activeworlds.com...
> Ahhh so true.
>
> - Mark R
>
>
|
Jul 16, 2004, 1:56pm
LMAO so then my code would be by 1000
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:40f7d4b5 at server1.Activeworlds.com...
> Yes - but with my code multiply all factors by about 300 :-D
>
> John
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:40f705b7 at server1.Activeworlds.com...
>
>
|