ksg // User Search

ksg // User Search

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sooo.... are we ever gonna get...

Jul 4, 2004, 7:02pm
Simple answer probly not, ive waited and waited for a while and no new
versions came
[View Quote]

sooo.... are we ever gonna get...

Jul 6, 2004, 9:25pm
the latest VBSDK is 3.4 there is loads of new stuff on 3.5 which im still
waiting to be able to use.
[View Quote]

Standards on register price?

Jul 12, 2004, 4:48pm
erm that Xelagot guy will know, sorry ive forgot his name
[View Quote]

VB SDK - Logging In...

Jul 16, 2004, 6:19pm
rc = sdk.aw_create(0, 0)

should be

rc = sdk.aw_create(auth.activeworlds.com, 5670)

[View Quote]

VB SDK - Logging In...

Jul 16, 2004, 6:21pm
also before bot_login.Visible = False you should have
rc = sdk.aw_enter(WorldName)

i hope this has been some help
[View Quote]

3.6 VB SDK Wrapper Build 41

Jun 24, 2005, 11:12am
Sexy indeed... thx Chris!
[View Quote]

BUMP EVENT WORKING

Jun 24, 2006, 8:36am
Bump event may be sent more than once if you run along the object so be sure
to make sure you put in checks :)
[View Quote]

BUMP EVENT WORKING

Jun 28, 2006, 9:58am
The way the collision works, if you hit a wall at a angle you go forwards,
but slightly back off the wall. So if move again at the same angle you hit
it again causing the bump event to be sent again.

Same thing may happen with stairs.. but i havn't tried it yet
[View Quote]

More weird VBSDK...

Jul 25, 2006, 7:02am
[09:49:29] SDK loaded...
[09:49:29] XeroBot ready...
[09:49:31] Connected to universe...
[09:49:46] Error logging into universe, Reason: 429



I dont get it, SDK loads... takes 2 seconds to connect to the uniserver,
nothing thats abnormal there...

When it gets to calling the login... bot hangs then returns the RC 429 which
is unable to connect O_o

I have checked the code and settings many times over but its the same as my
old 3.6 bot, with port change, and all the functions and commands are in the
same order as my C++ bot..

More weird VBSDK...

Jul 25, 2006, 7:25pm
Ive fixed the problem, but i dont know what the problem was.

I simply fully removed the sdk, re-downloaded it and included it again..
[View Quote]

Bot emulator

Sep 19, 2005, 5:02pm
I think what strike means is the existing sdks will be useless in the 4.1
universe
[View Quote]

4 Wishes

Jul 7, 2004, 3:55pm
1. asx support in media streaming

2. World caretaker lookup,to find out the list of caretakers in the world
you are in

3. citnumber - citname lookup

4. citname - citnumber lookup

4 Wishes

Jul 10, 2004, 9:47pm
Ive got another one to add

An option to turn of fading when someone leaves, the fading sometimes causes
me to lag.

-KSG
[View Quote]

Auto-AFK

Mar 13, 2005, 1:38pm
Auto-AFK function that works like msn (if you are idle for so long afk turns
itself on)

-King Small Guy

Vehicles

May 25, 2005, 12:49pm
Also maybe fixed paths,,, but thats just going ott
[View Quote]

Vehicles

Jun 5, 2005, 12:21am
Kinda...
http://www.activeworlds.com/info/press/98/0907.asp

[View Quote]

Voice

Jun 2, 2005, 6:35pm
I realy dont think its the full version though....
[View Quote]

Terrain that doesn't require each cell to have a texture of its own

Oct 11, 2005, 7:15pm
Works fine for me...
[View Quote]

A few requests.

Nov 16, 2005, 4:10pm
This is a multi-part message in MIME format.

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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Would be good

Im sure < > isnt used around csv

There would have to be two "modes" one basic with the current way and =
one with the script as new users and none programmers probly dont know =
how scripts work
[View Quote] Example:

// example AW object script
event entry()
{
description =3D "This is an object!";
awMove(<0.0,1.0,0.0>);
}
event bump()
// and so on....

What do you guys think?

[View Quote] <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 7.00.5112.0" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Would be good<BR><BR>Im sure &lt; &gt; =
isnt used=20
around csv<BR><BR>There would have to be two "modes" one basic with the =
current=20
way and one with the script as new users and none programmers probly =
dont know=20
how scripts work</FONT></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"LtBrenton" &lt;<A=20
=
href=3D"mailto:uaf_brenton at concsols.com">uaf_brenton at concsols.com</A>&gt;=
wrote=20
in message <A=20
=
href=3D"news:437b5265 at server1.Activeworlds.com">news:437b5265 at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>How about a scripting =
language?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Like, instead of two boxes, =
description and=20
action, we have one box, Script</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Example:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#ff0000 size=3D2>// example AW object=20
script</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff>event</FONT>=20
entry()</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>{</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; description =3D =
<FONT=20
color=3D#008000>"This is an object!"</FONT><FONT=20
color=3D#000000>;</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;&nbsp;&nbsp; <FONT=20
color=3D#800000>awMove</FONT>(<FONT=20
color=3D#ff00ff>&lt;0.0,1.0,0.0&gt;</FONT><FONT=20
color=3D#000000>);</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>}</FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2>event <FONT=20
color=3D#000000>bump()</FONT></FONT></DIV>
<DIV><FONT face=3DArial color=3D#ff0000 size=3D2>// and so =
on....</FONT></DIV>
<DIV><FONT face=3DArial color=3D#ff0000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>What do you guys think?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>"ORB" &lt;</FONT><A=20
href=3D"mailto:sharonclarke at hotmail.com"><FONT face=3DArial=20
size=3D2>sharonclarke at hotmail.com</FONT></A><FONT face=3DArial =
size=3D2>&gt; wrote=20
in message </FONT><A =
href=3D"news:437ab418$1 at server1.Activeworlds.com"><FONT=20
face=3DArial =
size=3D2>news:437ab418$1 at server1.Activeworlds.com</FONT></A><FONT=20
face=3DArial size=3D2>...</FONT></DIV><FONT face=3DArial size=3D2>&gt; =
We ought to be=20
able to use the wait command with astart names ie:&nbsp;&nbsp;&nbsp; =
;astart=20
<BR>&gt; a wait=3D100, b wait=3D200, c<BR>&gt; <BR>&gt; <BR>&gt; The =
other thing=20
was I wish we could have a way to use a trigger that would <BR>&gt; =
create a=20
bump teleport or warp on a target object with create name x&nbsp; on =
it.=20
<BR>&gt; So that a series of triggers could change the tport commands =
on the=20
target. <BR>&gt; <BR>&gt;</FONT> </BLOCKQUOTE></BODY></HTML>

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Mister Potatoe Head avs

Jul 5, 2006, 9:14pm
I want!

Also if you pay the fee you get to use custom textures and models
[View Quote]

btw zones...

Jul 5, 2006, 9:17pm
Well i dont know what world you are using it in but if you have PS then you
can be heard within block chat, and whoever is in block chat can hear you.
[View Quote]

Keep Particle Emitter Animation Going

Aug 6, 2006, 7:31pm
I think its a simple case of when the 3d stops rendering the particle timer
pauses...
[View Quote]

Help (non-aw)

Jul 6, 2004, 9:23pm
Can someone help me? i have a problem i keep seeing these two ip addresses
192.168.116.1 192.168.202.1 im not sure who or what but i have a feeling
its my internal ip im not sure though s can someone tell me who or what this
ip is?

Help (non-aw)

Jul 7, 2004, 5:14am
Thank you john, they are my LAN ones.
[View Quote]

SOFTWARE DEVELOPMENT CYCLE

Jul 15, 2004, 3:09pm
Is it me or does this sound familiar?

-KSG
[View Quote]

SOFTWARE DEVELOPMENT CYCLE

Jul 16, 2004, 1:56pm
LMAO so then my code would be by 1000
[View Quote]

3.6 Bug

Jul 16, 2004, 4:28pm
I have found 2 bugs in version 3.6 related to building

If you are at 0n 0w and an object is build at those coordinates then that
object does not have any collision and if you are flat on the ground at 0n
0w you cant fly up or jump whilst on the object. I think this happens at any
coordinates

(i havnt emailed this to aw because any other email i have sent to them i
dont get replys)

-KSG

what the hell...

Aug 2, 2004, 11:38pm
Delete / ban what?!
[View Quote]

Hu

Jul 23, 2004, 9:09pm
I don't really know but its the most new threads in a day since a long time.

-KSG
[View Quote]

Universe Prices

Jul 27, 2004, 1:47pm
wow i think that has put off a lot of people visiting.

-King Small Guy
[View Quote]

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