ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
[bug] 479: Sliding is huge performance hit (Community)
[bug] 479: Sliding is huge performance hit // CommunityubermonkeyApr 15, 2003, 11:22am
(Thanks Bowen. Maybe you or someone else on beta could pass this one along
as well?) I've noticed that sliding causes a massive drop in framerate that was not present in 3.3. This suggests that the sliding mechanism is somehow wasting system resources in large quantities. Also, the sliding behavior is much less 'smooth' than in 3.3 (bouncing back and forth much like pre-3.4 uphill slants did) This performance drop might be in the collision detection itself? Regular, non-sliding collisions also seem to be a large performance drop. Impressions are from AW at 80m vis ~30fps while not sliding/colliding. > Athlon XP 2100+ > 512 mb PC2700 RAM > 128mb GeForce4 using latest reference drivers > SBAudigy2 > WindowsXP > DirectX 9a kfApr 15, 2003, 12:45pm
This has been reported in the beta newsgroup (eg. by Katherine) a couple
of times already. As well as CD does not work reliably (or at all) when one is not standing on a horizontal ground. [View Quote] |