|
trueSpace 4.2 Tutorials (Community)
trueSpace 4.2 Tutorials // Community
Jul 11, 2002, 6:12pm
I am in the process of updating my tutorials to include new pages on the
more advanced techniques in trueSpace. Already the deformation page is
available for you to go and read, I'll be adding a new page each day
(providing I get time) until the tutorial is complete.
Comments and Questions Welcome :)
-Robbie
Jul 11, 2002, 6:14pm
Offcourse the URL could be helpful, LOL
http://ts.oriox.com.
-Robbie
[View Quote]"robbie" <thetruth at awteen.org> wrote in message
news:3d2de6c0 at server1.Activeworlds.com...
> I am in the process of updating my tutorials to include new pages on the
> more advanced techniques in trueSpace. Already the deformation page is
> available for you to go and read, I'll be adding a new page each day
> (providing I get time) until the tutorial is complete.
>
> Comments and Questions Welcome :)
>
> -Robbie
>
>
|
Jul 13, 2002, 2:20am
Robbie, what are you doing in TS 4.2 to make portions of your models
transluscent or opaque so that you can see background behind them? I'm
using 5.2 and, no matter what seems to work in trueSpace, in AW, anything
transluscent turns out solid. Can you help me out?
Thanks,
Syn
Jul 13, 2002, 11:02am
Syn, I may be wrong, but I don't think there IS a direct translation for Opacity yet from any of the
..COB to .RWX converters available...... I use TS5 also and I always have to go in with Accutrans or
even notepad and add the Opacity parameters.....
Wondering if it's just something that got overlooked........ tho that sounds odd too
JB
Jul 13, 2002, 1:03pm
Offcourse there is Jonny! Cobdump 3, Accutrans and COB2RWX all fully
reconise and support opacity in COB files.
-Robbie
[View Quote]"johnny b" <uniquectAToptonline.net> wrote in message
news:3d3024f7$1 at server1.Activeworlds.com...
> Syn, I may be wrong, but I don't think there IS a direct translation for
Opacity yet from any of the
> .COB to .RWX converters available...... I use TS5 also and I always have
to go in with Accutrans or
> even notepad and add the Opacity parameters.....
>
> Wondering if it's just something that got overlooked........ tho that
sounds odd too
>
> JB
>
>
|
Jul 13, 2002, 1:06pm
I do try and tell people *sigh*. Stay away from trueSpace 5+! Its overly
complicated with a whole new system and it has hundreds of new tools that
arent supported by AW anyway. Its only possible advantage is its a bit more
stable.
I've never used 5.2, but in TS 4.2 you select the paint object tool, then of
the 4 spheres in the shaders window you left-click the top right one, then
select plain transparency. Then right click the sphere and set the value to
anything between 0 and 1. This is fully supported in AW, although in TS the
object may not be rendered as semi-transparent (depending on your video card
it may just be shaded darker to simulate semi-transparency).
-Robbie
[View Quote]"synapticon alpha" <kether at synapticus.com> wrote in message
news:3d2faa83$1 at server1.Activeworlds.com...
> Robbie, what are you doing in TS 4.2 to make portions of your models
> transluscent or opaque so that you can see background behind them? I'm
> using 5.2 and, no matter what seems to work in trueSpace, in AW, anything
> transluscent turns out solid. Can you help me out?
>
> Thanks,
>
> Syn
>
>
|
Jul 14, 2002, 4:50am
Thanks, you guys. I'll give those programs a shot. (I'm not versed enough
in 3D to change opacity by hand...)
[View Quote]"robbie" <thetruth at awteen.org> wrote in message
news:3d304207 at server1.Activeworlds.com...
> I do try and tell people *sigh*. Stay away from trueSpace 5+! Its overly
> complicated with a whole new system and it has hundreds of new tools that
> arent supported by AW anyway. Its only possible advantage is its a bit
more
> stable.
>
> I've never used 5.2, but in TS 4.2 you select the paint object tool, then
of
> the 4 spheres in the shaders window you left-click the top right one, then
> select plain transparency. Then right click the sphere and set the value
to
> anything between 0 and 1. This is fully supported in AW, although in TS
the
> object may not be rendered as semi-transparent (depending on your video
card
> it may just be shaded darker to simulate semi-transparency).
>
> -Robbie
>
> "synapticon alpha" <kether at synapticus.com> wrote in message
> news:3d2faa83$1 at server1.Activeworlds.com...
anything
>
>
|
Jul 14, 2002, 2:34pm
Hmmm..... back to the drawing board :O) gotta try this again....
JB
[View Quote]"robbie" <thetruth at awteen.org> wrote in message news:3d30413f at server1.Activeworlds.com...
> Offcourse there is Jonny! Cobdump 3, Accutrans and COB2RWX all fully
> reconise and support opacity in COB files.
>
> -Robbie
>
> "johnny b" <uniquectAToptonline.net> wrote in message
> news:3d3024f7$1 at server1.Activeworlds.com...
> Opacity yet from any of the
> to go in with Accutrans or
> sounds odd too
>
>
|
Jul 14, 2002, 2:36pm
Ohhh, no no no no Robbie :OD TS 5 is wonderful....... got a whole PILE of new improved UV'ing
options now........ I used 4.2 before this and I'd NEVER go back now....... just ignore the usless
tools ;O)
JB
[View Quote]"robbie" <thetruth at awteen.org> wrote in message news:3d304207 at server1.Activeworlds.com...
> I do try and tell people *sigh*. Stay away from trueSpace 5+! Its overly
> complicated with a whole new system and it has hundreds of new tools that
> arent supported by AW anyway. Its only possible advantage is its a bit more
> stable.
>
> I've never used 5.2, but in TS 4.2 you select the paint object tool, then of
> the 4 spheres in the shaders window you left-click the top right one, then
> select plain transparency. Then right click the sphere and set the value to
> anything between 0 and 1. This is fully supported in AW, although in TS the
> object may not be rendered as semi-transparent (depending on your video card
> it may just be shaded darker to simulate semi-transparency).
>
> -Robbie
|
Jul 15, 2002, 5:20pm
Well I'm too set in my ways JB, sorry. I'll stick to 4.2 :D
-Robbie
[View Quote]"johnny b" <uniquectAToptonline.net> wrote in message
news:3d31a885$1 at server1.Activeworlds.com...
> Ohhh, no no no no Robbie :OD TS 5 is wonderful....... got a whole PILE
of new improved UV'ing
> options now........ I used 4.2 before this and I'd NEVER go back
now....... just ignore the usless
> tools ;O)
>
> JB
>
> "robbie" <thetruth at awteen.org> wrote in message
news:3d304207 at server1.Activeworlds.com...
that
more
then of
then
to
the
card
>
>
>
|
Jul 15, 2002, 7:12pm
S'ok... ;O) just gettin my two cents in.......
JB
Jul 20, 2002, 12:05pm
There are a lot more reasons to use TS 5 than stability. You can view and
modify UV's in real time in TS 5. You have far more power and tools for
editing meshes and polygons. Those are just some things I can think of
right off the top of my head. I would never want to go back to TS 4 now
that I've taken the time to learn the new TS 5 interface and tools.
Paul
[View Quote]"robbie" <thetruth at awteen.org> wrote in message
news:3d304207 at server1.Activeworlds.com...
> I do try and tell people *sigh*. Stay away from trueSpace 5+! Its overly
> complicated with a whole new system and it has hundreds of new tools that
> arent supported by AW anyway. Its only possible advantage is its a bit
more
> stable.
>
> I've never used 5.2, but in TS 4.2 you select the paint object tool, then
of
> the 4 spheres in the shaders window you left-click the top right one, then
> select plain transparency. Then right click the sphere and set the value
to
> anything between 0 and 1. This is fully supported in AW, although in TS
the
> object may not be rendered as semi-transparent (depending on your video
card
> it may just be shaded darker to simulate semi-transparency).
>
> -Robbie
>
> "synapticon alpha" <kether at synapticus.com> wrote in message
> news:3d2faa83$1 at server1.Activeworlds.com...
anything
>
>
|
|