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black mantis // User Search"Free" Camera Movement with the mouse ala Games like quake 1-2/unrealJul 11, 1998, 11:50pm
Ok people ive had only a qwik scan tho this group this morning and im no
to shure this feature has been requested ( Mind you im not shure Cof actually reads this group *G* ) Anyways ..the most inviting and original feature of Aw is its 3d immersive qualitites .. it what sucks many of us in and keeps us here and its what draws aw apart from other chat progs. What im requesting / suggesting /wishing for in my Xmas stocking is "free" 360 degrees camera mapped to the mouse movements .. and the standard arrow keys on the keyboard similtaneously mapped to translate this view ( ie. move you around ) so you would be cruisnig around like games: quake and unreal etc... with free 360 feild of view ( one hand on the keys and one on the mouse ,) Now think about it If this was a selectable option ,, you would feel more immersed in the evironment, you could be looking at the scene via a number of muose rotated veiwpoints almost simitaneously ,, and walking around with ease. Thus making navigating 3d worlds a more realistic and exciting experience. Rememeber Aw has its roots in videogame technology AND the video game/industry technology is one AWs biggest and most innovative competitors. People buy a 3d game and hook into the net chat and kill chat and play chat and evolve ( ala Ultima Online/ Diablo/ Quake2 / Unreal) its the standard theses days ,, COF listen up or become left behind as people get wowed by the "bells & whistles" of your competitors. Cheers Black Mantis -- ___________________________________________________ # "Black Mantis operations" # Low polygon modeling / 3d-2d design services # Custom ActiveWorlds Modelling and Avatars services # http://www.labyrinth.net.au/~bmantis/bmops/ # bmantis at labyrinth.net.au ___________________________________________________ "Free" Camera Movement with the mouse ala Games like quake 1-2/unrealJul 12, 1998, 8:21pm
Well your mouse could be released from focus with a key press or double clik
etc :) essentially this wouldnt be such a hard thing to impliment (im guessing ok :O) ... what would prove somewhat annying is .. the view rotating into objects thus you find your staring from within various walls etc .. but id prefer this to what whe have now :)) .. I shudder to suggest camera angle colision detection and shifting :) Cheers :) Black Mantis [View Quote] > hmm along the same lines as message sets... multiple .ini files (and > teleports and contacts too of course) would go a long way to curing the > troubles of those who have more than one person using the same AWB :) > [View Quote] -- ___________________________________________________ # "Black Mantis operations" # Low polygon modeling / 3d-2d design services # Custom ActiveWorlds Modelling and Avatars services # http://www.labyrinth.net.au/~bmantis/bmops/ # bmantis at labyrinth.net.au ___________________________________________________ "Free" Camera Movement with the mouse ala Games like quake 1-2/unrealJul 22, 1998, 11:11pm
Ok peeeps what i mean is 8 degress of freedom .. ie smooth free camera movement in
FIRST person beyond the orthagonal updown left right so think of the camera moving in all directions is as if mapped to the inside of a sphere ,, i e lookign up down behind at all angles ,, you dig not the obligatory one plane up and down hope that makes sence Cheers Black Mantis [View Quote] > Something like that. See the Tomb Raider series for another example. You hold a > key down ([Insert]) and, using the arrow keys, can pan the 3rd person > perspective camera around. You can also look around while running/walking and > holding down the [Insert] key—but only left and right since you're already > holding the up or down keys to go forward or reverse. > > But I doubt AW will add something like that anytime soon. COF has much more > basic problems to work out... > [View Quote] -- ___________________________________________________ # "Black Mantis operations" # Low polygon modeling / 3d-2d design services # Custom ActiveWorlds Modelling and Avatars services # http://www.labyrinth.net.au/~bmantis/bmops/ # bmantis at labyrinth.net.au ___________________________________________________ |