black mantis // User Search

black mantis // User Search

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"Free" Camera Movement with the mouse ala Games like quake 1-2/unreal

Jul 11, 1998, 11:50pm
Ok people ive had only a qwik scan tho this group this morning and im no
to shure this feature has been requested ( Mind you im not shure Cof
actually reads this group *G* )

Anyways ..the most inviting and original feature of Aw is its 3d
immersive qualitites .. it what sucks many of us in and keeps us here
and its what draws aw apart from other chat progs.

What im requesting / suggesting /wishing for in my Xmas stocking is
"free" 360 degrees camera mapped to the mouse movements .. and the
standard arrow keys on the keyboard similtaneously mapped to translate
this view ( ie. move you around )

so you would be cruisnig around like games: quake and unreal etc...
with free 360 feild of view ( one hand on the keys and one on the mouse
,)

Now think about it If this was a selectable option ,, you would feel
more immersed in the evironment, you could be looking at the scene via
a number of muose rotated veiwpoints almost simitaneously ,, and walking
around with ease. Thus making navigating 3d worlds a more realistic and
exciting experience.

Rememeber Aw has its roots in videogame technology AND the video
game/industry technology is one AWs biggest and most innovative
competitors. People buy a 3d game and hook into the net chat and kill
chat and play chat and evolve ( ala Ultima Online/ Diablo/ Quake2 /
Unreal) its the standard theses days ,, COF listen up or become left
behind as people get wowed by the "bells & whistles" of your
competitors.

Cheers

Black Mantis


--
___________________________________________________
# "Black Mantis operations"
# Low polygon modeling / 3d-2d design services
# Custom ActiveWorlds Modelling and Avatars services
# http://www.labyrinth.net.au/~bmantis/bmops/
# bmantis at labyrinth.net.au
___________________________________________________

"Free" Camera Movement with the mouse ala Games like quake 1-2/unreal

Jul 12, 1998, 8:21pm
Well your mouse could be released from focus with a key press or double clik
etc :)

essentially this wouldnt be such a hard thing to impliment (im guessing ok :O)
... what would prove somewhat annying is .. the view rotating into objects thus
you find your staring from within various walls etc .. but id prefer this to
what whe have now :)) .. I shudder to suggest camera angle colision detection
and shifting :)

Cheers :)

Black Mantis

[View Quote] > hmm along the same lines as message sets... multiple .ini files (and
> teleports and contacts too of course) would go a long way to curing the
> troubles of those who have more than one person using the same AWB :)
>
[View Quote]

--
___________________________________________________
# "Black Mantis operations"
# Low polygon modeling / 3d-2d design services
# Custom ActiveWorlds Modelling and Avatars services
# http://www.labyrinth.net.au/~bmantis/bmops/
# bmantis at labyrinth.net.au
___________________________________________________

"Free" Camera Movement with the mouse ala Games like quake 1-2/unreal

Jul 22, 1998, 11:11pm
Ok peeeps what i mean is 8 degress of freedom .. ie smooth free camera movement in
FIRST person beyond the orthagonal updown
left right

so think of the camera moving in all directions is as if mapped to the inside of a
sphere ,, i e lookign up down behind at all angles ,, you dig not the obligatory
one plane up and down


hope that makes sence

Cheers


Black Mantis


[View Quote] > Something like that. See the Tomb Raider series for another example. You hold a
> key down ([Insert]) and, using the arrow keys, can pan the 3rd person
> perspective camera around. You can also look around while running/walking and
> holding down the [Insert] key—but only left and right since you're already
> holding the up or down keys to go forward or reverse.
>
> But I doubt AW will add something like that anytime soon. COF has much more
> basic problems to work out...
>
[View Quote]

--
___________________________________________________
# "Black Mantis operations"
# Low polygon modeling / 3d-2d design services
# Custom ActiveWorlds Modelling and Avatars services
# http://www.labyrinth.net.au/~bmantis/bmops/
# bmantis at labyrinth.net.au
___________________________________________________

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