Jun 4, 2006, 7:52pm
How do I direct a bot to the new 4.1 universe?
Jun 7, 2006, 4:29am
I think what is most comfortable about the X1 is the control panel. I am
with you though I'm going to learn how to use Magbot because of the great
scipts that come with it. One big plus is the Magbot is set up to use acces
for a database, so you can keep track of the numbers names and ip addresses.
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:448566a1 at server1.Activeworlds.com...
> What are you on about?
>
> I've seen X1 in 4.1 before.
>
> ...Actually, it was hacked.. But it was still in 4.1! :P
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4484ccaf at server1.Activeworlds.com...
>
>
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Jun 7, 2006, 4:29am
Thanks! I am just starting to learn what I need to know about the inside of
AW.
[View Quote]"Magine" <magine at turtleflight.com> wrote in message
news:44845945$1 at server1.Activeworlds.com...
> Lib wrote:
>
> The default port 0, host (blank) will do it, but you need a bot that is
> using the build 60 SDK.
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Jun 8, 2006, 12:39am
I have noticed the same thing all over, I was wondering if the ttree masks
got loaded? All the other masks seem to work.
[View Quote]"Matt888" <mattscriven195 at gmail.com> wrote in message
news:44878b31 at server1.Activeworlds.com...
> I am running Activeworlds 4.1 Build 950 and I found a rather serious
> problem.
>
> Many trees are no longer working (the kind that are flat panels aligned in
a
> circle to make a tree, and use a texture/mask combo).
>
> The texture itself works, however the mask to clip out the unused parts of
> the texture isn't rendering, and as a result the trees look like big white
> and black blobs.
>
> I have noticed the same problem with create texture (texture)
> mask=(texturem) maybe it's because they have the same name with the "m"
at
> the end?
>
> Below is a attached picture of an example of this bug.
>
>
>
>
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