I found a problem with bmp masks where the picture extended to the edge
of the mask. You would get a black line on the opposite side of the image.
It looked like you had done a bad job masking as Ciena indicated, but was
not
the case. To fix it you need to scale the UVs on the panel to be slightly
bigger than 0 and less then 1.0. Means you have to edit the numbers in
notepad
as that's the easiest. The problem goes away. I used that trick on my elven
village models.
I don't have a before and after example displayed, but can if anyone is
interested
Starheart
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:449497e0$1 at server1.Activeworlds.com...
> In case anybody missed it or didn't get what I was saying, I've set up a
> real world example of how to apply the workaround for the gif/png draw
order
> bug. It's in use here:
>
> AW 2340s 3629e 270
>
> You'll be facing a building with a big entry door. On the outside, to the
> right of the door, against the wall is a .png tapestry with torn edges.
The
> edges are masked out. This one has the fix applied. To the left of the
door
> is what it looks like without the fix.
>
> The workaround is to apply an unnoticeable rotation to the objects behind
> the masked image. I just did "rotate .01 time=.0001". It's too small a
> rotation to even render.
>
> This is *not* the same as the common mask bug that we've had for years
now;
> it's clearly a draw order conflict. So dont try to fix that problem with
> this. Any objects that were rotated, rebuilt, or even just right-clicked
> won't be vunerable to the draw order bug caused by masked gif/png images.
> However since it only works per session, using rotates seems to be the
more
> practical solution for now.
>
> Limitations would be that the objects rotated have to be in the same cell
as
> the masked image, or it won't be as reliable depending on load order. You
> can work around this by having a remote object constantly reapply the
action
> every few seconds though.
>
> Hope this workaround lets you have a lil' more fun with this very powerful
> new feature at least untill they fix it (if they do :P).
>
> - Com
>
>
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