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basix // User Search
basix // User SearchObject ADD VB-DLLMay 23, 2003, 1:56pm
Dim rc As Long
With Form1 .sdk.aw_int_set AW_OBJECT_X, mvarObjectX .sdk.aw_int_set AW_OBJECT_Y, mvarObjectY .sdk.aw_int_set AW_OBJECT_Z, mvarObjectZ .sdk.aw_int_set AW_OBJECT_YAW, mvarObjectYAW .sdk.aw_int_set AW_OBJECT_TILT, 0 .sdk.aw_int_set AW_OBJECT_ROLL, 0 .sdk.aw_string_set AW_OBJECT_MODEL, mvarObjectGUID .sdk.aw_string_set AW_OBJECT_DESCRIPTION, mvarNPCDetails .sdk.aw_string_set AW_OBJECT_ACTION, "" rc = aw_object_add If rc <> 0 Then Form1.sdk.aw_say "NPC Creation FAILURE! Reason[" & rc & "]" Else mvarObjectNumber = .sdk.aw_int(AW_OBJECT_NUMBER) Debug.Print aw_object_load End If End With Doesnt seem to be working correctly. It returns RC = 0 yet, nothing appears in the world? Anyone have a sample that works with the COM DLL ? -BasiX Object ADD VB-DLLMay 23, 2003, 10:08pm
Yep all of them are at 0,0,0
Even had a preston scan for the object, to no luck. -Basix [View Quote] Object ADD VB-DLLMay 23, 2003, 1:56pm
Dim rc As Long
With Form1 .sdk.aw_int_set AW_OBJECT_X, mvarObjectX .sdk.aw_int_set AW_OBJECT_Y, mvarObjectY .sdk.aw_int_set AW_OBJECT_Z, mvarObjectZ .sdk.aw_int_set AW_OBJECT_YAW, mvarObjectYAW .sdk.aw_int_set AW_OBJECT_TILT, 0 .sdk.aw_int_set AW_OBJECT_ROLL, 0 .sdk.aw_string_set AW_OBJECT_MODEL, mvarObjectGUID .sdk.aw_string_set AW_OBJECT_DESCRIPTION, mvarNPCDetails .sdk.aw_string_set AW_OBJECT_ACTION, "" rc = aw_object_add If rc <> 0 Then Form1.sdk.aw_say "NPC Creation FAILURE! Reason[" & rc & "]" Else mvarObjectNumber = .sdk.aw_int(AW_OBJECT_NUMBER) Debug.Print aw_object_load End If End With Doesnt seem to be working correctly. It returns RC = 0 yet, nothing appears in the world? Anyone have a sample that works with the COM DLL ? -BasiX AwSdk2.dll events not working?...Jul 25, 2003, 9:39pm
Ive tried getting my events to work, not sure what im doing incorrectly...I
tried the aw_wait(1) thing. No luck. [code] SDK.aw_init AW_BUILD SDK.QuickStartGlobal = True SDK.QuickStartHost = "auth.activeworlds.com" SDK.QuickStartPort = 5670 SDK.QuickStart xxxxxxx, "xxxxxx", "xxxxxxx", "DF", "xxxxxxxx", 0, -1000, 0, 0, 0 SDK.aw_event_set AW_EVENT_CHAT SDK.aw_event_set AW_EVENT_AVATAR_ADD SDK.aw_event_set AW_EVENT_AVATAR_DELETE SDK.aw_state_change [/code] my events are named SDK_EventAvatarAdd() etc... AwSdk2.dll events not working?...Jul 26, 2003, 3:39pm
Aye found the problem, somehow my ocx went from not working to some
automation error. Had to reinstall VB to get it to work. [View Quote] Getting session number isnt working...Jul 26, 2003, 11:54pm
This isnt working for me. It only tells me the first session that it reads
for the event. After that it says the SAME session over and over. My codes down to the bare essentials, so I don't know how I could fix this?.... Dim CitizenSes As Long CitizenSes = sdk.aw_int(AW_AVATAR_SESSION) Any chance for C# wrapper? or anyone willing to work on it with me?Sep 17, 2003, 12:26am
The subject. :-O
Any chance for C# wrapper? or anyone willing to work on it with me?Sep 17, 2003, 2:38pm
Eh, i use C# because it's nice to know as many languages as possible.
Anyways, I was just wondering.. sheesh. [View Quote] Any chance for C# wrapper? or anyone willing to work on it with me?Sep 17, 2003, 8:39pm
Virus WarningJul 19, 2003, 4:53am
Unofficial Active Worlds PollOct 6, 2003, 5:36pm
> 1.) What are the most needed features for future releases
A more gaming oriented aspect to AW, as well as basic browser enhancements. Physics, possibly for "riding" vehicles. Scripted objects would be nice as well. To give the builder more control over what happens in worlds. Possibly an AW Plugin Interface. > 2.) What type of features are most needed? (building features, world > features, server features, etc.) Didn't I just answer this? > 3.) Does GUI need any changes? How much does it need? What kind of specific > GUI changes do you have in mind? Skinable GUI's would be a great add-on. If they implimented the AWPlugin interface like I mentioned above. A user could add their own support for this. Getting developers more involved with the program changes itself is an important aspect in improving software, and the application market in general. > 4.) Does Active Worlds need any significant advertising? They need to advance in the middle of 3d online chatting, and also into the gaming portion of the market. If they added more 3d engine features, they could possibly make a comeback. If they stay with this "old" engine. They might as well just release atari to xbox fans. > 5.) In what direction should Active Worlds be headed for? (E-commerce > business, gaming business, etc.) As I mentioned above, Gaming/Chat/E-Business. > 6.) What type of new AWI world do you have in mind? Should it be public > building? Or should it be a gaming world? Or what? (Examples of these > includes Alphaworld for public building and The13th for entertainment world > and Mutation for gaming) No more entertainment worlds, they have a very short interest span to older users. Maybe some sort of building/gaming world? If a world is to be popular, its going to need a extended interest to the users. > 7.) What can Activeworlds Inc. do to increase revenue? How can they attract > new customers? Attack the gaming market, and expand the software! > 8.) Should Activeworlds Inc. increase size of existing public building > world? For example, Colony Alpha has been full for a while. There is plenty of space in AW still. Maybe one more building world would be useful though. > 9.) Should Activeworlds Inc. update other public building world's (other > than Alphaworld, for that look for previous poll conducted earlier here) > object path with new objects, textures, etc. They should upgrade their engine, to handle higher poly counts/increase framerates. > 10.) Should Activeworlds Inc. release some more object libraries including > COFMeta's and other for worldbuilder's use? (I'm still waiting for The13th > object libraries lol) The really old object paths should be open to builders, but that is my opinion. |