captain calhoun // User Search

captain calhoun // User Search

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Active Worlds 3.4 SHADOWS & MIRRORS

Oct 30, 2002, 3:38am
I am no Programmer, but if 3.4 had Shadows and Mirrors like in the World
Features you have "Enable Shadows" where you can Enable it like "Allow
create url" and a "create mirror" trigger you can put on objects to make
a Reflection

3D Shadows + Mirrors

Oct 30, 2002, 7:13pm
Mirrors and Shadows Could be a good idea.... like on any object you can
use a "create mirror" command and have a World Shadow Dialog thing,
where you can make them a Serton Color, or Texture and they are like
Real Shadows......
and

3D Shadows + Mirrors

Oct 30, 2002, 9:15pm
well... the Shadows and Mirrors worked on the Original Half-Life with
out causing LAG i dont know how they did it.. though

Terrain Idea

Nov 2, 2002, 5:06am
when the Early AW 3.3 Came out Terrain only went as far as the World
Size.... my Idea is to have a "Terrain Squares Repeat" Button you can
enable/disable... just like with the ground object, if it were a P-10
and you Check Marked the "Terrain Squares Repeat" button it would go up
to 200 Meters from GZ in any Direction of the world.... here is a pic of
how it might look: www.angelfire.com/scifi/Sheperd/terrainidea1.jpg

World Server Feature

Nov 19, 2002, 5:54am
*SUGGESTION*
the NEW Server that will be programmed (Build 47 Once) should have
"Limitless" Citizen Number entries allowed in the Rights List under
Entry and Build
and "Light Corona" movement that makes it either rotate the world, or
move up/down at sertion speeds (For Example: the Sun setting, or a
Planet-Corona rotating around the World)
it wouldn't be too hard?
*SUGGESTION*

Active Worlds 3.4 Teleport IDEA

Nov 25, 2002, 5:55am
The idea i have is to add "Teleportation" effects like on Elite Force -
using a few New/and old Features
1. set up 3.4 to use the "Light Source" Corona (that you see through
Windows) as a Beamout/Beamin corona drive too-in the world you could set
the Size of it (Maxium 25) and in the avatar.dat file you would have
coronatext=c_star1, and coronamovement=-0.6 or something like that
2. you could set a Texture like this in the Avatar.dat file, for a
example: fadetext=sparkle1
3. You could have a sound setting in the avatar.dat file for a example:
tportsnd=compile.wav
4. You leave in the "Fadeout" thing as you teleport in the Browser, so
it uses a texture,sound, and corona when it fades out going down the
Browser would be set up to Have it fade, immediately when the avatar
begins to fade it changes to a Texture, then a corona appears going
down.. and a Noise begins you could also have for a example:
teleporttime=35 (The time it would take for you to Fully Disappear and
void the world) also in the Avatars.dat file
i had some help with the Idea from TechnoZeus

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