macgregor // User Search

macgregor // User Search

1  |  

converting 3D Studio Max files to rwx

Jan 6, 2000, 2:47am
Hello My roommates and I got a new world (Its called Endier). We're
wondering if anyone knows how to convert 3D Studio Max R2 files into
AW's rwx format, any help is greatly apprieciated :)

converting 3D Studio Max files to rwx

Jan 6, 2000, 2:51am
sorry, wrong aw news group

[View Quote] > Hello My roommates and I got a new world (Its called Endier). We're
> wondering if anyone knows how to convert 3D Studio Max R2 files into
> AW's rwx format, any help is greatly apprieciated :)

converting 3D Studio Max files to rwx

Jan 7, 2000, 4:26am
Thank you for your help :)
but everything we create and upload can be walked through. how do we make it
solid? its probably a simple command, but I don't know it, I'm still new to
object making. again we appreciate your help :)

[View Quote] > download the 3dstorwx.exe program from ActiveWorld's support page, 3rd
> Party Tools... or if you're really lazy, just download from this
> http://Activeworlds.com/downloads/3dstorwx.zip
>
> in 3d Studio, export your scene into a 3DS format and run the 3dstorwx.
> This will get you the rwx model, but make sure that you put a material on
> the model in 3d Studio so it will look right, otherwise it turns out solid
> black...
> even after converting it to rwx, the texturing looks a little funky, and
> the dimensions change to about 10m (constrained proportions, of course). So
> you'll have to do some fiddling in notepad and rwxmod to get it to look
> right.
> Eep's page used to have some other converters, but he's still on a stint,
> so they aren't available...
>
[View Quote]

SDK 3.0 and Borland C++Builder 5

Apr 8, 2000, 1:33pm
Hello :)
I'm also interested in a borland C++ edition of the sdk 3.0(I have a previous
version for 2.2 found it in a previous post), I have Borland C++ 5.02. You
know I was thinking there are a lot of people with Borland, I was wondering
if/when AW would release official Borland sdk's themselves? It would save many
of us time from converting it ourselves. Well thats my 2 cents. :)

Sincerely:
Tim Gregory
(MacGregor)

[View Quote] > Hello :-) The only reason I am crossposting is that this kinda concerns
> both broups.
>
> I use Borland C++Builder 5 Standard, and just today d/l'ed AWSDK 3.0 BETA.
> I wrote a simple test program that does nothing but initialize the API then
> exits. Everything compiles fine, but when it tries to link, I get:
>
> (Linker Error) 'C:\PROGRAM FILES\BORLAND\CBUILDER5\LIB\AW.LIB' contains
> invalid OMF record, type 0x21 (possibly COFF)
>
> 1. What does THAT mean?
>
> 2. How do I fix it?
>
> _________________________
> John Viper
> - -
> Go to http://www.getpaid4.com/cgi-bin/emailpanel.cgi?userid=176406 to
> receive FREE newsletters via email!
> Go to http://www.getpaid4.com?ticklejw to make $$$ using YOUR OWN computer
> and sigining subscribers in YOUR OWN emails!

Hello folks :)

Jan 10, 2000, 9:26pm
Hi :)
I was wondering when a linux\X windows version of AW browser will come
out? when it does I would like to use it :)
AW would rock under linux :)

Sincerely:

Tim Gregory

Hello

Mar 13, 2000, 1:25pm
Hello Everyone :)

This may of been mentioned before, but I don't have time to look thru
the newsgroup, what about the ability to control gravity seperate from
having or not having a ground piece(as it currently is). it would be a
new option in the World Features for world owners.

Sincerely:
Timothy Gregory
(MacGregor)

Statistics page

Jun 3, 2000, 3:58am
actually the uniserver gets messages from the world servers, it has to,
otherwise how would we know what worlds are online at the moment?

well, that's my 2 cents :)

Sincerely
Tim Gregory
(MacGregor) in AW

[View Quote] > Couldn't a programming wiz create a small program that could publish the
> info in a table? For example, he could set up a web site that would receive
> info from any computer that has this program and the info would
> automatically be published in table format.
>
[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn