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macgregor // User Searchconverting 3D Studio Max files to rwxJan 6, 2000, 2:47am
Hello My roommates and I got a new world (Its called Endier). We're
wondering if anyone knows how to convert 3D Studio Max R2 files into AW's rwx format, any help is greatly apprieciated :) converting 3D Studio Max files to rwxJan 6, 2000, 2:51am
sorry, wrong aw news group
[View Quote] > Hello My roommates and I got a new world (Its called Endier). We're > wondering if anyone knows how to convert 3D Studio Max R2 files into > AW's rwx format, any help is greatly apprieciated :) converting 3D Studio Max files to rwxJan 7, 2000, 4:26am
Thank you for your help :)
but everything we create and upload can be walked through. how do we make it solid? its probably a simple command, but I don't know it, I'm still new to object making. again we appreciate your help :) [View Quote] > download the 3dstorwx.exe program from ActiveWorld's support page, 3rd > Party Tools... or if you're really lazy, just download from this > http://Activeworlds.com/downloads/3dstorwx.zip > > in 3d Studio, export your scene into a 3DS format and run the 3dstorwx. > This will get you the rwx model, but make sure that you put a material on > the model in 3d Studio so it will look right, otherwise it turns out solid > black... > even after converting it to rwx, the texturing looks a little funky, and > the dimensions change to about 10m (constrained proportions, of course). So > you'll have to do some fiddling in notepad and rwxmod to get it to look > right. > Eep's page used to have some other converters, but he's still on a stint, > so they aren't available... > [View Quote] SDK 3.0 and Borland C++Builder 5Apr 8, 2000, 1:33pm
Hello :)
I'm also interested in a borland C++ edition of the sdk 3.0(I have a previous version for 2.2 found it in a previous post), I have Borland C++ 5.02. You know I was thinking there are a lot of people with Borland, I was wondering if/when AW would release official Borland sdk's themselves? It would save many of us time from converting it ourselves. Well thats my 2 cents. :) Sincerely: Tim Gregory (MacGregor) [View Quote] > Hello :-) The only reason I am crossposting is that this kinda concerns > both broups. > > I use Borland C++Builder 5 Standard, and just today d/l'ed AWSDK 3.0 BETA. > I wrote a simple test program that does nothing but initialize the API then > exits. Everything compiles fine, but when it tries to link, I get: > > (Linker Error) 'C:\PROGRAM FILES\BORLAND\CBUILDER5\LIB\AW.LIB' contains > invalid OMF record, type 0x21 (possibly COFF) > > 1. What does THAT mean? > > 2. How do I fix it? > > _________________________ > John Viper > - - > Go to http://www.getpaid4.com/cgi-bin/emailpanel.cgi?userid=176406 to > receive FREE newsletters via email! > Go to http://www.getpaid4.com?ticklejw to make $$$ using YOUR OWN computer > and sigining subscribers in YOUR OWN emails! Hello folks :)Jan 10, 2000, 9:26pm
Hi :)
I was wondering when a linux\X windows version of AW browser will come out? when it does I would like to use it :) AW would rock under linux :) Sincerely: Tim Gregory HelloMar 13, 2000, 1:25pm
Hello Everyone :)
This may of been mentioned before, but I don't have time to look thru the newsgroup, what about the ability to control gravity seperate from having or not having a ground piece(as it currently is). it would be a new option in the World Features for world owners. Sincerely: Timothy Gregory (MacGregor) Statistics pageJun 3, 2000, 3:58am
actually the uniserver gets messages from the world servers, it has to,
otherwise how would we know what worlds are online at the moment? well, that's my 2 cents :) Sincerely Tim Gregory (MacGregor) in AW [View Quote] > Couldn't a programming wiz create a small program that could publish the > info in a table? For example, he could set up a web site that would receive > info from any computer that has this program and the info would > automatically be published in table format. > [View Quote] |