concept // User Search

concept // User Search

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Chat

Mar 21, 2000, 11:56pm
Though i dont use the SDK for bots ( i hate bots) It would og domthing like
this (IF your using VB)

Dim WhatAVSaid as String
WhatAVSaid = LastAVSpeach
AWTeleport WhatAVSaid

Of course it wont really be LastAVSpeach and AW Teleport but you can replace
them with the SDK equivlaents. But that is how you make a string.. anyway ;)

[View Quote] > how would i turn what an avatar said into a string so that i could use it
> for tporting the bot somewhere?

An Idea

Apr 2, 2000, 12:34am
Pfff.. lol. j/k Nice work andon..

[View Quote] > Oh . . . What it is, is this . . .
>
> It's designed to be somewhat like Concept Tools, although I began work on
> this long before Concept was even a citizen . . . I just never had enough
> free time to get it to where it's at now . . .
>
> After AW 3.0 comes out, I intend to make it so that it has features such as
> making AW Fullscreen (Works partially with 2.2) and "Floating Contact
> Lists" - So you can see your AW Contacts even when AW is not the "Foreground
> Window" . . . It will be somewhat like ICQ . . . Lastly, it will have a way
> to chat and read / write telegrams without looking at the AW screen (Makes
> it real nice, with the Always On Top feature).
>
> Best Regards,
> Andon M. Coleman
>
> Senior Programmer,
> R&D
>
> Nothing, Inc.
[View Quote]

Re: Cloner 1.0 First Public Realease

Apr 2, 2000, 12:36am
Press auto-clone, press browse.. and double click on your aworld.exe in the
Active Worlds folder. Then press next. Put in "5" in the box (without quotes).
Press next. Press Finish. This should work fine. If not, re-install AW.. and it
should work then.

[View Quote] > well, I can't seem to get the thing to work. Do I have to clone the program
> that I have running, maybe that's where I'm confused. I tried to use it to
> open OW while iwas in EV and AW...
>
[View Quote]

text box

Jul 3, 2000, 12:59pm
In a timer with an interval of 1 try putting this:
Text1.SelStart = Len(Text1)

see if that helps

[View Quote] > hi
>
> whenever the text box starts scrolling, it automatically goes up & doesn't
> stay down.........can anyone help me ?

Compact Action Field Format...

Jan 26, 2000, 12:09am
Serac about the thing with the worlds in AW? I think i might be able to
make something to make that pretty easy....... Telegrma me (concept) in aw
and we can talk about it

[View Quote] > I have been fighting the Building Inspector a lot lately. Mainly
> because I am using lots of actions. Even after optimizing by using
> only the best objects, I still cannot do what I want. Since it may
> be too difficult to have AlphaWorld's data limit set, at least, to
> "Large", here is my proposed idea:
>
> Allow people to use a compact format for the action field. People
> who would not be familiar with the abbreviated form can still use
> the current format. However, for people needing to save every bit
> of data possible, this would be the solution:
>
> __Triggers__ __Abbr.__ | __Commands__ __Abbr.__
> create c sound s (or o)
> bump b noise n (or z) :o)
> activate a url u
> adone d teleport t
> warp w
> visible v
> solid o (or l)
> name m (or n)
> sign g (or s)
> picture i
> color c
> animate a
> frame f
> astart r
> astop p
>
> (These abbreviations were picked for easiest memorization when each
> trigger/command is reduced to a single character. Behind several I
> have included an optional abbreviation. My initial thought was to
> use 'g' as it is unique to sign. However, sign is probably more
> used than sound, so sound becomes 'o' if sign is 's'. Solid would
> be changed to 'l' if sound uses 'o'. Another change would be to
> have 'n' for name. The only letter that made sense to use if 'n'
> is taken was 'z' for noise.)
>
> In addition to reducing the number of letters, spaces would also be
> removed. Commas and semi-colons could still be used as is. Flags--
> yes/no, on/off, and true/false--would all be replaced with -/+. I
> have listed some examples of actions with their shortened forms:
>
> activate teleport 123.4n 5678.9e 0.2a 45
> at123.4n5678.9e0.2a45
> (saves 19 characters)
> NOTE: While harder to read, spaces are not really needed.
>
> create sign "Something" color=ffff00
> cg"Something"ffff00-
> (saves 16 characters)
> NOTE: The - at the end means to use default "bcolor".
>
> create animate me dud 3 5 100 1 2 3 2 1
> came dud 3 5 100 1 2 3 2 1
> (saves 13 characters)
> NOTE: Unfortunately, spaces are still needed here. If you
> have any ideas on how to improve the animate command,
> post them to this list.
>
> create visible no;bump warp +0 +0 +1a
> cv-;bw+0+0+1a
> (saves 25 characters)
> NOTE: Semi-colon still separates triggers.
>
> create name something,visible no,solid no
> activate visible something on,solid something on
>
> cmsomething,v-,o-
> av+something,o+something
> (saves 48 characters all together)
> NOTE: Commas separates commands, and trigger is not needed for
> each additional command. Also, the [name] part of the
> visible/solid commands is listed after the -/+.
>
> Using the compact form, we saved 121 characters from all of the above
> actions. Now you would have room for more objects and even actions on
> the new objects. Consider this: You are turning many objects in one
> place to a single color, 123456. Note the savings on one object:
>
> create color 123456
> cc123456
> (saves 11 characters)
>
> That means two action fields, using the compact format, take up less
> space than one field using the normal format. If you had ten objects,
> you would normally use 190 characters for the actions. The shortened
> format would reduce the actions to only 80 characters.
>
> .......................................................................
>
> Now I have checked the examples several times to prevent any confusion.
> However, I may have made a mistake somewhere. Remember, this is most
> likely *not* the implementation AWCom would use. Still, I hope these
> examples will give you an idea of what I mean by a compact format for
> action fields.
>
> ====
> Aaron Hill (Redmond, Wash.)
> Electronic Mail: serac at lightmail.com
> IRC Nickname: serac (on EF-Net)
> ICQ UIN: 46803963
> ActiveWorlds
> Citizenship: serac

Sub-chats

Jul 2, 2000, 10:26pm
I don't know if this has been posted or not, but what i mean by some
chat is really for the gate. I CONTSTANTLY find tourists saying "This is
confusing" because the chat is going real fast. There should 2 windows
that could be changed with a button. Tourists would defualt to the
Newbies chat section of the gate, and citizens would defualt to the
Normal chat section. All I'm saying is that too many "(((((GK))))" and
millions of of garbage are passing so fast that tourists often have a
hard time understanding anything that goes on. Just a thought.

Sub-chats

Jul 3, 2000, 12:57pm
I'd much rather watch a conversation than engage in one. That's why I'm always at the gate. But so many people are hugging other people or saying hello or goodbye it gets crazy. That's all I'm saying.
[View Quote] > So don't chat at mindless AWGate and AlphaWorld GZs. "Just a thought." I'll never understand why people stand around and idle in a 3D environment just to chat. It's just not natural or something. Go explore and build and DO something!
>
[View Quote]

Sub-chats

Jul 3, 2000, 1:03pm
And i think people are getting a little tired of your critical statements. "Just a thought"

[View Quote] > So don't chat at mindless AWGate and AlphaWorld GZs. "Just a thought." I'll never understand why people stand around and idle in a 3D environment just to chat. It's just not natural or something. Go explore and build and DO something!
>
[View Quote]

touchable objects

Jul 22, 2000, 1:22am
Damn good idea

[View Quote] > Sometimes, not terribly often, it might maybe be nice to create an object
> that other people can touch/edit.
>
> A few examples off the top of my head:
> -Put "create sign create message" in the action box and anybody is allowed
> to edit the text of a sign.
> -Put "create moveable distance=10" in the action box and anybody is allowed
> to move the object within 10 meters of where you (the owner) put it.
> -Put "bump deleteable" and anybody can delete it (permanently) by bumping it

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