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starax // User SearchAW4 vs. SL featuresMar 16, 2006, 4:41pm
HINT: and AW version 4.1 is the same numbers as April's Fools Day. The 1st
day of the 4th month. ;) ;) :P :P :P :P. [View Quote] AW4 vs. SL featuresMar 17, 2006, 12:47am
I apologize for thinking Enzo was making a clever joke. Please, forgive me.
Second LifeMar 13, 2006, 4:00pm
Hi Eep. It's your uncle Starax here!. :)
Hello AW folks. I come from that other world (Second Life) and I like what I see here in AW. As time goes on, Active Worlds is becoming more and more attractive to me. I see a mass exodus on the horizon. The problems I see with AW is that it needs more content creators. People will come if there is something to see. But content creators wont create content without an audience/customers. It's the olde boring catch 22 problem. So this means the company that owns AW needs to hire content creators. This should start the ball rolling hopefully. Yet what is very puzzling is that there are already some lovely worlds in AW, but the company behind AW doesn't seem too eager about promoting these worlds. If they can't even be bothered to promote a nice world that's already made. What are the chances of them ever hiring content creators to create nice worlds? Newcomers enter the gate, they try a few crap worlds at random and leave thinking the whole place is crap. Sad!! Do the company behind AW actually want it to be successful? Perhaps they have another source of income and aren't really eager to see this place succeed. Or have they tried everything they can think of to make AW succeed, failed and given up? Tao is probably the most beautiful place in AW. yet I stumbled upon it by accident. If I hadn't have seen that world then I may have just given up on AW completely. I think the core design/technology of Active Worlds is way ahead of Second Life and appears to be more stable. Second Life is nice on the outside and yet flawed at the core. Active Worlds seems to be the opposite, it's a king in a tramp's clothes. The team that develop AW could really make AW more appealing if they would just make some alterations to its default settings. Controls, window size, view distance etc. When I tried AW with the default settings, it was awful. After tweaking them I found everything felt so much better. They'd be wise to make the controls similar to Second Life's.and make the viewing window as big as possible. Not opening the Web window on the initial start of AW would help alot too. Even the nicest worlds can look crap through a small window. A small window destroys the immersion. With a small window, you're aware of looking into the world, rather than actually being in it. Perhaps the AW guys are all peeping Toms? :) I still think Second Life has alot of potential and Linden Lab could fix alot of its problem. Ultimately though, it all comes down to the developers behind either platform that will determine which one reigns. Active Worlds might be a King in a tramp's clothes. But if it never changes those clothes then it will continue to be ignored. So my advice is: o Make the AW gate much more attractive. First impressions last? Perhaps transfer the gate to Tao? :) o Make the AW default viewing window as big as possible. For immersion's sake!. It's a world we're entering, not a spreadsheet! o Keep the 'Worlds to Watch' area updated. Perhaps surround the main gate with "Worlds to Watch" portals. o Make the 'Worlds' list less obvious to newcomers, so that they don't go wandering off into crap worlds, never to return. o Most of all. Don't give up!! AW has potential and could one day rule the world. As for an economy, I don't think AW needs one. If visitors like AW and wish to create their own world here, then they will be willing to buy their virtual goods through websites. But again, those people aren't going want to spend money on creating a world that nobody will ever see. It's all about showing off!. To sum up:- Total Population=Productive People*100; Okay, I'm not an expert. I just made that above equation up! But hey, it sounds good! :) Second LifeMar 14, 2006, 12:05pm
Hey you! :)
Oh, I wasn't trying to say that the ONLY thing Active Worlds needs is the default settings changing blah blah... I was just suggesting some simple things that they could change to make it much more appealing from the start. I'm well aware that they're maknig a new version - 4.1. But even if that version has a small window and a crap AWGate then they're still not going attract people. I think the AW gate alone is enough to put people off. It's only when visitors get out of the gate and see worlds like Tao do they realize what AW is capable of with a creative person inside one of its worlds. I hope I don't offend the people who made the gate. The gate is just out of date. I'm sure it was very nice in the 90's. SL and AW could never combine. Linden Lab stuggle just to make the simplest of changes to Second Life. That's probably because even the simplest of changes have far reaching consquences in a complex program like Second Life. What could be possible is that Linden Lab could drop Second Life and take control of AW. Then the king would finally have his nice new clothes. :) You was right about the static models being boring. That was the reason why I made the magic wand. :). Although I do think if a world creator can keep their content changing then people will return to see what's new. I've been to Tao, and as beautiful as it is. I now have the world in my head and if I was to go back there in 2 months, it'll probably still be the same place. Yet the creator of Tao does seem very active here. So who knows? I'm starting to see that another problem with AW is that it's just not very profitable for the people that own it. A company that owns Active Worlds is never going to be able to make money from providing a service because the AW client has been designed in such a way as to not really need a service provider. You can compare AW to a web browser. A web browser that's owned by a company that wants you to subscribe to use it. :) [View Quote] |