shamus young // User Search

shamus young // User Search

1  |  

ideas

Feb 7, 1999, 3:33am
This ecosystem idea reminds me of an idea I had a while back, and I believe
other people have talked about it as well....

Sort of a "sim life" program that will allow cetrain objects to "grow".
You could have the bot cause plants and trees to grow and reproduce at a
given speed. (the growth would obviously would have to take place at a
much accelerated rate :)

The idea is simple - you build an "acorn.rwx". The bot checks the timestamp
on it and when its x minutes old, it replaces it with "z_oak_sapling1.rwx".
Then "z_oak_sapling2.rwx" and so on as the tree grows. Once it gets so big,
it has a certain chance of "spawning" an "acorn.rwx" nearby.

Plants that grow naturally could belong to cit #0 so anyone could come along
and cut 'em down when they wanted to build in a given area.

If done in a public building world, it would give much more meaning to the
concept of gardening - if you planted flowers and deleted weeds, you would
have a nice garden. If you let your land go and never took care of it, it
would beome overgrown. This would entice people to return to their homes and
care for them even after they have finished building.

If you made the plants themselves "z" objects, then you couldn't just place
full-grown plants - you could only place "seed" objects that would grow into
a full plant over time. So, you couldn't just put a line of mighty oaks
around your house, but would have to plant then and wait. :) Since its a z
object you can't move it once it starts growing - you can only delete it or
let it grow.

This would make for quite a dynamic world. Anyway, its another one of those
ideas that has been in my head forever and will never see the light of day
'cause im too dang busy. :)

Shamus Young
Artwork / World Developer
Activeworlds.com, Inc
Email: shamus at activeworlds.com
Personal Homepage: http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com


[View Quote]

SDK and VB?

Feb 10, 1999, 4:04pm
I saw a message sometime ago from someone claiming to have gotten the SDK to
somehow work with VB. I really didn't think this was possible but would
love to be proven wrong by some Very Clever Person.

I've just run into a situation where getting the two to work together would
save me a huge ammount of work.

Can anyone shed some light on this?

Shamus Young
Artwork / World Developer
Activeworlds.com, Inc
Email: shamus at activeworlds.com
Personal Homepage: http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com

VB and SDK?

Feb 10, 1999, 4:06pm
I saw a message sometime ago from someone claiming to have gotten the SDK to
somehow work with VB. I really didn't think this was possible but would
love to be proven wrong by some Very Clever Person.

I've just run into a situation where getting the two to work together would
save me a huge ammount of work.

Can anyone shed some light on this?

Shamus Young
Artwork / World Developer
Activeworlds.com, Inc
Email: shamus at activeworlds.com
Personal Homepage: http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com

VB and SDK?

Feb 10, 1999, 4:12pm
OOops....

After I posted this I found the other threads and HR's posts on this
subject. Sorry. :)

Shamus Young
Artwork / World Developer
Activeworlds.com, Inc
Email: shamus at activeworlds.com
Personal Homepage: http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com




[View Quote]

Bots vs 'usual' Avatars

Feb 16, 1999, 7:25pm
Some objects are encrypted to prevent wholesale theft of objects. While aw
and many others are not passworded, other worlds do have an object password
in place.

When you log into a world, the browser gets the world password and uses it
on the objects it downloads. If this abaility was given openly to sdk users
within their program they would have to have the password in order to
unzip - thus allowing anyone with the sdk to get a world artwork password.

But to answer Eeps question: There would be ways around this problem, for
example:

1) only giving the password to bots with caretaker rights. (thus only the
caretaker of the world could get the password, which they already have
anyway) Thus if your bot entered a world where it did not have caretaker it
would not have access to any of the objects.

2)hide the password <>decryption scheme within the sdk itself, so that I
would simply call aw_get_object("objectname.rwx") and the sdk would return
the model - thus never allowing the programmer access to the password.



There are other ways, im sure. I doubt Roland was really proposing that we
open some giant security hole. :)

Shamus Young
Artwork / World Developer
Activeworlds.com, Inc
Email: shamus at activeworlds.com
Personal Homepage: http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com


[View Quote] [View Quote] I must question this, as if the ability to uncompress objects in
encrypted ZIPs is allowed, what's to prevent SDK developers from getting
them?
[View Quote] > Roland, the AW browser must already have the code to do the object
downloading and uncompressing in it. Is it not possible to include some of
this in the SDK. This would give you the advantage of maintaining the same
cache algorithms. There is just no rendering of the objects once you get
them.

Roland! THE Answer to Vulgarity! :)

Jun 22, 1998, 7:11pm
Still, it WOULD be funny to see see a couple of jerks at GZ calling each
other "poopoo head" and "poopoo for brains". Makes me laugh just thinkin
about it.

tee hee. :)

--
Shamus Young
Webmaster and World Developer
Circle of Fire Studios
Email: shamus at activeworlds.com
Home page: http://www.nauticom.net/users/avatar/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com


Byte Me <webmaster at byte3d.hypermart.net> wrote in article
<358DE110.EB8 at byte3d.hypermart.net>...
> THATS THE SPITIRIT!!!!!
> I say hey if you can't handle the damn profanity don't go there damn it
> :)
[View Quote]

Offline building

Oct 16, 1998, 2:14pm
You can see where someone is (by what area they are caching) and you can see
that they are talking - but not what they are saying. You can also see
everything they build.


Shamus Young
Webmaster and World Developer
Circle of Fire Studios
Email: shamus at activeworlds.com
http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com



[View Quote]

AlphaWorld "Wishlist"

Mar 16, 1999, 3:32pm
It been a while since I've seen new objects for AW on the wishlist - I'm
curious what sorts of new things people would like to see in AW?

What would make the AW object libary more useful? What types of objects
ought to be added or altered? What objects are useless (if any?).

Also, I notice that many objects come with a LOT of different textures,
although in practice only about 1/4 of them ever get used. For example the
"walk" objects come in about 25+ different textures, although only a few of
the variations ever get used. (probably because the other textures don't
look as good). What would be more important, more texture choices, or more
shape and size choices?

Don't worry - I am not proposing massive changes for Alpha, I'm just trying
to get a feel for what makes a building world "great", and what will keep
builders engaged and excited. I've gotten some good input from several
friends so far, but wanted to put it to the community and see what everyone
has to say. :)

Shamus Young
Artwork / World Developer
Activeworlds.com, Inc
Email: shamus at activeworlds.com
Personal Homepage: http://users.penn.com/~shamus/
================================================
- - --= A C T I V E W O R L D S =-- - -
See the future of the net in a 3D interactive world!
http://www.activeworlds.com

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn