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cyberjak o // User SearchSceensaver CrashesAug 21, 2005, 8:59pm
Dunno if this still applies, but i'm sure Strike will feel free to
correct me if i'm off on this. If AW is running in OpenGL or DirectX rendering mode and your screen saver is using the same ( DirectX or OpenGL rendering ) that is why it crash's. I've seen many cases of 3d games crashing during play due to a screen saver that decided to go active and pull control of the graphics card away from it. dunno if that's the case here but I'd only ask what screen saver specifically were you running at the time =) -Cj [View Quote] Sceensaver CrashesAug 24, 2005, 4:19pm
Seems me and John Dough ended up posting towards each other in email so
for everyone's benifit i'm posting the threads in here. ( and maybe to save Strike looking for a fix that wouldn't exist due to the problem being on the client side ) -Cj [View Quote] Re: Sceensaver Crashes Inbox John Dough to me Thanx for the attempted answers. I don't use any "fancy" downloaded screensavers which might require OpenGL or DirectX etc that I'm aware of. The screensavers I use are only basic WinXP screensavers that come default with the OS. (3D Pipes for instance). The AW error I get is something along the lines of ["ensure you close AW before changing monitor resolution"] (sorry, I don't recall the exact error wording). I have at no time changed my monitor resolution either. I know some programs, like some games, automatically adjust your screen resolution, so I can understand those crashing if it happened, but does AW automatically adjust my monitor's resolution? I didn't think so. AW runs on your current monitor settings and should therefore not crash due to a resolution settings change (unless I changed my resolution). For now, I guess I will continue to minimize AW when I leave, and only hope they come up with a fix soon. ;) CyBerJak to John: 3d pipes, 3d flower box, and a few others are all based on DirectX 6 or higher and the flowerbox in specific even has open gl extenstion in it, i work for a pc manufacture, and we use those specific screen savers to test the grahpics processor core for function only if a 3d card were to crash using those we usually replace the graphics card at that point in most cases. also as one of the companies software advisors we advise customers who have applications close because of a cscreen saver active during a directX application cause Direct input for some cases hides usage of the mouse or keyboard allowing the screen saver to go active, at which point it crash's the game. this would apply to Active worlds as well i bet if you set aw to software render mode it wouldn't do that even with screen saver which suggests either you need to re-install directX 9c cause of a corruption or your screen saver is for some reason being able to take the GPU ( graphics chip ) awa from aw and aw freaks out. i know the error your talking about it usually happens more commonly when a person switch's from 16bit to 32bit color or re-sizes their desktop with aw running but i'm betting the screen saver is the culprit as it does have minor control over desktop resolution and size best reguards -Cj from: John Dough More options 5:24 pm (1½ hours ago) Thanx for the follow up CyBer! I have tried running AW in software rendering mode as you suggested, and you're right, no crashing. I have since updated my DirectX drivers, and tried OpenGL and Direct3D, and to my surprise, no crashing... so far *grins*. Thankyou again for your help :)) Also, I didn't realize I had posted a private email to you on the NG's. I had meant to post a normal reply, but must have zigged when I should have zagged ;) Thanx again! Alphaworld Ground Object [HTML]Aug 22, 2005, 10:24pm
as one of those people back from 1995,
yes we did have eyes. and yes zbuffering did happen but not as easily as it does now a days. no things didn't just fit together very nicely but with the lack of control as it is today ( ie more axis to work with , more fine tuning the spacing of objects ) you couldn't build as nicely as you can now. the average person back then was running on pc's back then that you might call nothing more then a pocket calculator by today's standards and windows 3.1 was still the dominate OS with Windows 95 barely breaking ground with it's crude form of rendering. I have a history gallery of pictures and the original client that a person can load up and see the very crude rendering and controls that we had back then. days before teleports where you hadda use lil 3rd party programs to teleport and do object selection tricks to trick the engine into teleporting you to further distances in alphaword ( which back then was the only world you had ) so that you could get away from Ion construcion builds that lagged out many a location. ( like AWGZ heheh ) Before you go off critisizing people about thier builds from back then try a walk in their shoes, but if your not wanting to bother then don't critisize what you haven't experienced. As far as what has been preserved by AWHS, i'm sure there is some builds that aren't very pretty by today's standards, but if you suddenly came back after many years of inactivity and found all of your old builds deleted you would NOT be very happy ( infact i'd fair to guess if you came in tomorrow and found everything youve ever build deleted you'd be firing off emails and flames to AWi immediatly demanding satisfaction ) just look at grovers build near AWGZ, nothing fancy , just some walls that spell his name. but that person took their time to make it and were proud of thier builds. Yes those people CAN still get their accounts re-activated if they have their details from back then. and yes they'd then be subject i'm sure to the deletion after 60 days if they disappear again ( at least i think it apply's ) so please keep in mind those builds are not just being kept cause someone out there has a sick sense of art, it's a reminder to all of the NEW people of AW who didn't have to go through that time and a reminder of how good they have it now =) Cj [View Quote] ModelingAug 21, 2005, 8:39pm
I hav to agree about the Accutrans use to some degree, but as far as
telling you what line an error is on that's a tough one in that reguard. I don't think i've seen one that has that ability. in the past ive worked with a few diffrent modelers, but never really got it all done in notepad from scratch. i usually started in a standard 3d modeler then converted to rwx with accutrans and cleaned it up from there. mainly due to complexity of some of the objects i've made in the past. ( call it a lazyness to type or a lack of understanding fully how to do uvw mapping by hand maybe heheheh ) -CyBerJak o [View Quote] |