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liberino // User Searchsee AW in a new wayJul 9, 2004, 11:05am
eep ha scritto:
> I probably mentioned this in these newsgroups years ago when I had access, but Starheart asked in Andras' AW worldbuilders newsgroup (news://news.andras.net/AW.Worldbuilders) so I thought I'd mention it here too. > > Use 3D-Analyze: http://www.tommti-systems.com/main-Dateien/files.html to render AW without textures, in wireframe mode, force anistropic texture filtering (makes AW look a LOT better!), and more. > > Would be nice if AW had support for these modes, but... > > http://tnlc.com/eep/aw/improve.html I think you are right eep. What I really think is that the small and closed developement team of AW is a big stop to the evolution of the product. What about Open Source ? Bye Liberino see AW in a new wayJul 9, 2004, 12:34pm
[View Quote]
The first step to solve a problem is to know that the problem exists.
Liberino see AW in a new wayJul 9, 2004, 11:05am
eep ha scritto:
> I probably mentioned this in these newsgroups years ago when I had access, but Starheart asked in Andras' AW worldbuilders newsgroup (news://news.andras.net/AW.Worldbuilders) so I thought I'd mention it here too. > > Use 3D-Analyze: http://www.tommti-systems.com/main-Dateien/files.html to render AW without textures, in wireframe mode, force anistropic texture filtering (makes AW look a LOT better!), and more. > > Would be nice if AW had support for these modes, but... > > http://tnlc.com/eep/aw/improve.html I think you are right eep. What I really think is that the small and closed developement team of AW is a big stop to the evolution of the product. What about Open Source ? Bye Liberino see AW in a new wayJul 9, 2004, 12:34pm
[View Quote]
The first step to solve a problem is to know that the problem exists.
Liberino |