DirectX 10.

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

DirectX 10. // Roundtable

1  |  

Post by KeithC // Apr 12, 2006, 12:50pm

KeithC
Total Posts: 467
pic
I came across this article about Microsoft DirectX 10 (supposed to come with the next version of Windows). Since TS7 is based off of DX9 how will this affect later updates of TS7? Will TS7 become unusable for people who buy computers next year? Here's the article:DirectX 10 Article (http://www.atomicmpc.com.au/article.asp?CIID=24636).


Any comments?


-Keith

Post by noko // Apr 12, 2006, 1:20pm

noko
Total Posts: 684
From what I understand DX10 will only be available for Microsoft next operation system Vista, DX 9 will still be present in Vista separate from DX10. Vista I believe has been moved back from this year launch to early next year, 2007. So for people to have systems supporting DX10 with hardware (DX10 capable video cards) may take a significant amount of time.


DX10 sounds to be the next milestone in graphics API but I don't see any large percentages of users until late 2007 to early 2008. I hope Caligari can support DX10 as soon as possible which could give them a big lead over everyone else in making DX10 capable content. Still I think most folks (except game designers, artists, game programmers, high end gamers) will have some time before DX10 is mainstream.

Post by KeithC // Apr 12, 2006, 1:24pm

KeithC
Total Posts: 467
pic
Well then I think they'd better start re-thinking what they want to do about GameSpace 2 then (that's if they fix the .X issues in GameSpace anytime soon); as Roman (or Tom, I can't remember), has said that the next version of GameSpace (if that ever comes) will be based on the TS7 architecture. Since I am a Game Developer/Game Artist, it is a bit of a concern for me.


-Keith

Post by noko // Apr 12, 2006, 2:01pm

noko
Total Posts: 684
I understand, developers have to have something to use before the people get a game using new technology.


The problem now is there is no DX10 hardware out and DX10 is still being developed and I believe in Beta stages. The closes DX10 hardware now is in the X-Box but it doesn't have a primitive processor.


Nvidia may have something out in June-July but if DX10 is not widely available it won't make that much a differnce, ATI is slated in November, all dates could be pushed back even further.


I wouldn't be too worried, models designed for DX9 (any player model), texture and even shaders should easily be adaptable as far as I know for DX10. New stuff using primitive processor where you are not restricted with one vertex in - one vertex out with current vertex shaders seems to be some of the bigger advances plus better flow control.


This is a very excitting time and a shift to the new DX while more powerful will probably be as slow if not slower then when DX9 hit the streets years ago.

Post by rj0 // Apr 13, 2006, 5:26pm

rj0
Total Posts: 167
I must admit, the article puzzles me a bit. I didn't see a mention of the COM interface (which implies backwards compatibility for applications that use earlier versions of DirectX), but they did mention backwards compatibility (it just sounds like it might be limited). Is VDDM the 'culprit'?

rj

Post by noko // Apr 14, 2006, 12:19pm

noko
Total Posts: 684
What I've read is that Vista will have two API's, DX10 and then DX9 for legacy stuff. So depending upon hardware and also what software being run it may take either of the two API's. So Anything previous to DX10 is not built into DX10, DX9 must also be loaded for older stuff to run.

Post by Colfax // Apr 14, 2006, 7:19pm

Colfax
Total Posts: 49
pic
DirectX10 is different from directX9 in many ways, but compatibility will most likely not be a problem.


DirectX has always been backwards compatible. An old video card that was made in the days of DirectX7 will run fine alongside WindowsXP with directX9 installed. It won't support all of the fancy new features, but it will work.


The newer your graphics card, the nicer everything is going to look. If you were considering using the fancy acclerated AERO UI in Windows Vista, then you're going to probably want a newer card. Keep in mind that AERO is not integral to the functionality of Windows Vista and there will be a version that ships without it.

Post by louisbyrne // Jul 28, 2006, 11:28am

louisbyrne
Total Posts: 8
So far, Truespace 7.11 has not run on Vista yet.

The newest nvidia driver for vista is date May 2006, so I am not sure if NVIDIA is even supporting directx 10 right now.

Backward compatibility has not work for me.

The message I got when starting truespace was

"Truespace cannot run on this operating system"

Post by chrono // Jul 28, 2006, 6:30pm

chrono
Total Posts: 0
I think that DX10 will be mixed curse/blessing. A blessing for the performance side, but how much of that is actual machine power. :rolleyes:


However it has some negatives that force out support for other programs we currently use(openGL progs will be taking a performance hit), how they are handling game saves, and all the mess with .net intergration. Throw in VISTA's absurd system requirements and it just reeks of bloatware trouble much like WIN's ME.


But like most of MS's op-systems you wait till the 2nd patch is accounced before buying.

Post by Paul Boland // Aug 1, 2006, 8:25am

Paul Boland
Total Posts: 383
pic
I think that DX10 will be mixed curse/blessing. A blessing for the performance side, but how much of that is actual machine power. :rolleyes:


However it has some negatives that force out support for other programs we currently use(openGL progs will be taking a performance hit), how they are handling game saves, and all the mess with .net intergration. Throw in VISTA's absurd system requirements and it just reeks of bloatware trouble much like WIN's ME.


But like most of MS's op-systems you wait till the 2nd patch is accounced before buying.


Nothing personal, but in all fairness, I remember the same complaints being leveled at Windows XP when it shipped and yet today it's Microsofts landmark OS and the majority of us are using it. I remember being in a shop only a few weeks after XP shipped and someone was asking a sale assistent about advice on buying a new computer and the guy told the buyer that the only problems at that time were with XP and he advised the buyer to go with Windows ME. But today, ever new PC ships with XP installed.


The same will be with Vista. It will get off to a rocky start and then it will be fine.

Post by chrono // Aug 2, 2006, 11:28am

chrono
Total Posts: 0
XP, especially Professional, brought stability to the table. Everything else given to XP is due directly to WIN's dominance. Vista hasn't proven itself, beyond that it looks like a Mac clone and system hog. That's why waiting roughly 2-3 years, aka public beta testing, and getting the first and probably second patch is always best.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn