TrueSpace at work

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TrueSpace at work // Roundtable

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Post by Emmanuel // Mar 30, 2006, 8:31am

Emmanuel
Total Posts: 439
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I am wondering how many tS users are professionals in 3D design & art. And what percentage use tS as primary software.

From the artwork I have seen both on the forum and TSML, it seems to me that tS is now mainly a software for hobby users. It has not been always the case in the past. I remember that in tS4-tS5 years, I was reading lot of posts from professionals and studients on the TSML.

Maybe that they actually post their questions on ProTeam forum ? Maybe that the video courses are effective enought to answer any questions ?

Would you like to start a poll on this thread ?

Post by trueBlue // Mar 30, 2006, 8:34am

trueBlue
Total Posts: 1761
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Click on the images on the left.
http://www.caligari.com/products/trueSpace/ts7/Brochure/solution_illustration.asp?Cate=BSolutions

Post by KeithC // Mar 30, 2006, 8:48am

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From what I have seen there are quite a few hobbyists here. I would say that some of us are 'aspiring' professionals (like me). But there are professionals that use TS either as there primary, or as part of their pipeline. Paul Woodward has some excellent work (as do his students) displayed here. Daybe also makes some astounding renders. I think we are missing a good deal of professional quality animation sequences; but I view that as more of a software deficiency (that is currently being addressed). After Roman and crew get done with version 7.5 (fingers crossed), I think we may see more from the animation crowd.


Some professionals out there have there roots in TS; then they moved on to another product that they could continue to grow with. I suppose you would have to define what a "professional" is though. I think you would have to look at the different specialties: i.e., animation, renders, modeling, illustration, etc. Good question though.


-Keith

Post by Vizu // Mar 30, 2006, 9:49am

Vizu
Total Posts: 628
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should be the market is hard.

To many 3D Artists, to many 3D Applications.


I have work for profession few years ago with TS but have hang up the Job.

I have visualize fuelstations and some architectural projects.

i have spend to much time in professional 3D and i begone to hate 3D.


Now i love 3D while i use it just for fun as hobby.

Post by Naes3d // Mar 30, 2006, 10:21am

Naes3d
Total Posts: 0
The definition I usually use for professional is 'anybody who is being paid regularly for their expertise in a particular field.'


The definition of professional most people are referring to is 'anybody who has applied thier expertise to a high profile commercial project of ubiquitous repute'.


We know there are plenty of the former who use tS, not so many of the latter maybe?

Post by brianalldridge // Mar 30, 2006, 10:26am

brianalldridge
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If I can get into a good 3d arts college I might....

Post by splinters // Mar 30, 2006, 11:10am

splinters
Total Posts: 4148
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Strange one this. I am a professional educator and use TS extensively in my work to enhance the teaching experience and quality of concept design work but it is my choice. I would be paid for what I do in the classroom either way.

My illustrative work is a labour of love for which I rarely receive payment. Icons for TS7, courses and other graphic work, while enjoyable, are not my 'bread and butter'.


Maybe one day, if my books ever get published, I could lay claim to being a pro Ts user. In the meantime I am happy getting my work out and about and if you guys (like KeithC-cheers mate) like it then all the better....:D

Post by daybe // Mar 30, 2006, 12:49pm

daybe
Total Posts: 562
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Thanks Keith, I try.:o


I myself work as an illustrator and work in various media, I do get paid on occasion, so I guess I fit in this category. I use TS as my main 3d package, but I also use 3ds Max on occasion, and have used Cinema 4D although I have said this before "very badly". I use what I have to, to get the job done and provide my clients with the best product I can.


The price point of TS is such that it draws alot of new users interested in 3d, so yes there are quite a few hobbiest, but that is to be expected, I imagine programs like Cararra have the same type of users.


People move on for various reason, animation may be one, may lose interest or get into a studio where a different package is used, such is life.


Once TS 7.5 is out perhaps we may see and huge influx of new professional users;)


Cheers,

Post by KeithC // Mar 30, 2006, 2:20pm

KeithC
Total Posts: 467
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I remember ,when I was a kid, using a program called Desktop Animator Pro (I believe it was called that anyways). I stayed up all through the night and into the morning working on about 10 seconds worth of animation. I would work pixel by pixel at times to get the effect just the way I wanted it. The thing is, I don't remember the light peeking through the windows; I was so involved with what I was doing. That was fun, sometimes we forget that part.


-Keith

Post by GraySho // Mar 30, 2006, 2:36pm

GraySho
Total Posts: 695
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I love modeling in truespace, as well as the ease of use as far as texturing goes. This is the reason why I'm still using truespace. Though I'm not satisfied with the shaders (or material editor) we got.


The problem is, that a lot of tools don't function as they are supposed to be. And for professionals, there is not much time to wait for fixes, if other software in the same price category offers a solid toolset. Animation of course is another make or break point. I hope things will change to the better.


If we are talking about professionals, I think of artists/production houses who work for major projects, and not someone who earns a few bucks for this or that project. A software really has to offer something special that others can't, without too many flaws and "if's" to get integrated into production pipeline. Anything else would be a waste of time and money. And time is critical for professionals. Truespace has to develop into a direction where there is no "we are the first who have", but "we can offer this very special thing apart from the rock solid basement" to be taken seriously in the pro sector.

Post by Naes3d // Mar 30, 2006, 3:43pm

Naes3d
Total Posts: 0
The problem is, that a lot of tools don't function as they are supposed to be. And for professionals, there is not much time to wait for fixes, if other software in the same price category offers a solid toolset.


Yup. That's the problem.

Post by brianalldridge // Mar 30, 2006, 3:44pm

brianalldridge
Total Posts: 397
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I remember ,when I was a kid, using a program called Desktop Animator Pro (I believe it was called that anyways). I stayed up all through the night and into the morning working on about 10 seconds worth of animation. I would work pixel by pixel at times to get the effect just the way I wanted it. The thing is, I don't remember the light peeking through the windows; I was so involved with what I was doing. That was fun, sometimes we forget that part.


-Keith

lol, I did that when I was eight though I didn't go overnight, animated a pinball sequence using windows paint and unfreeze.exe.
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