Spook House

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Spook House // Work in Progress

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Post by Asem // Apr 10, 2006, 4:37pm

Asem
Total Posts: 255
I was working on these for some time in the player mode. My intent is to try and make everything to almost everything in the house active (run animation through LE) what do you think so far. I also added a spook of some kind and will in someway animate it like in the movie grudge when she uses her hands to crawl towards her victim. There's also a basement/dungeon but I haven't added anything down there yet.

So what do you think so far?

-Animated by LE
-Trap_Door
-Almost all doors
-With Sound(Wind, Thunder, Rain, Spooky Sounds)

Still needs some work because of finding the right textures and everything.

Note: For some reason the bloom effect I set keeps getting switched around when I open the scene back up because it should be a little more darker. Unless I doing something wrong? Also older picture.

Post by Délé // Apr 11, 2006, 9:41am

Délé
Total Posts: 1374
pic
Sounds interesting. It should be fun to see. Are you going to make this a 3D recording or are you planning on rendering it out? I look forward to seeing more. :)

Post by Asem // Apr 11, 2006, 10:58am

Asem
Total Posts: 255
I'm 3d recording this out but I have a problem with the sound. Is it better to just edit all the sounds I have collected into one whole sound that loops or is there a way to play more than one sound at the same time?

Post by Délé // Apr 11, 2006, 12:52pm

Délé
Total Posts: 1374
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I wish I could tell you, but I'm not really sure. When I play the sounds in the clock scene it seems only one will play at a time. So I'm guessing that currently only one sound can be played at a time. I could be wrong though. I haven't really messed around with sound much yet myself.

Post by Asem // Apr 11, 2006, 1:27pm

Asem
Total Posts: 255
Well if anyone has an answer post here, so for the mean time I'll just model some torture devices. Thanks for thinking Dele:)

You know the funny thing about the character in the scene was that I rigged it using ts bones and it corrupted the mesh to make it look deformed and I liked it. It looks monster like. :D

Post by rj0 // Apr 11, 2006, 7:33pm

rj0
Total Posts: 167
You know the funny thing about the character in the scene was that I rigged it using ts bones and it corrupted the mesh to make it look deformed and I liked it. It looks monster like. :D


Ya know, there's something ironic here, ... but I just can't put my finger on it -).


Like the eiriness. Nice.


rj

Post by Asem // Jun 25, 2006, 12:14pm

Asem
Total Posts: 255
Bringing back up something from the past here. I haven't been here on the forums lately since I been in school and still am through the summer. Anyways, I decided to revamp my idea because moving through the house was kinda tricky and didn't look all that creepy enough to me. Here's another picture of a new style house with the D3D renderer. It's the first thing I've ever posted so I plan to finish it :)

Post by Délé // Jun 26, 2006, 5:46am

Délé
Total Posts: 1374
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I'm glad you've picked this back up Asem. It looks like it could be a fun scene. I look forward to updates. :)

Post by parva // Jun 26, 2006, 6:38am

parva
Total Posts: 822
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That sounds great. Keep on it!

Post by brianalldridge // Jun 26, 2006, 6:40am

brianalldridge
Total Posts: 397
pic
Much creepier than the first one, looking good.
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