Lava Test - Truespace

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Lava Test - Truespace // Work in Progress

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Post by GetFamousDesigns // May 12, 2009, 12:19pm

Total Posts: 30
Here is my quick lava test...

I will upload the texture for anyone tomorrow.

Animated water will follow ;-)

It all would be a lot easier if I could animate the UV Projection.

And would save lots of memory. ;-):banana:

Post by marcel // May 12, 2009, 1:17pm

Total Posts: 569
Nice work! :)

Post by Jack Edwards // May 12, 2009, 1:20pm

Jack Edwards
Total Posts: 4062
Yup. /agree with Marcel. Looks good! :)

BTW, you *can* animate the UV projection. But it would involve extracting and replacing the UV coordinate stream stored in the mesh on each frame. So you'd have to do a bit of scripting. ...Edit... actually that's is another way: The UV projections can now be implemented as mesh modifiers. (Right click on the UV projection tool to bring up the options.) So you could keyframe the offset for the projection that way.

Post by trueBlue // May 12, 2009, 1:45pm

Total Posts: 1761
For Workspace you can Keyframe the DifTexCoordMoveX and or Y. Here is an example Cube with a Face painted with a Texture. is a privately held community resource website dedicated to Active Worlds.
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