|
Need advice
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Need advice // Work in Progress
Post by Eido // Apr 3, 2006, 8:39am
Eido
Total Posts: 7
|
Well having just upgraded to 6.6 (I dont have the free cash for 7), I am back into TSing.
Having seen a number of stunning renders I am having a go at my own spaceship.
My problem is the windows. I want that 'low-red-lighting-on-the-bridge' effect. Currently I have just used the poly bevel and coloured it with a self-illuminating material. Alas I am not getting the effect I want.
Anyone got an ideas or pointers? |
Post by daybe // Apr 3, 2006, 8:48am
daybe
Total Posts: 562
|
When you selected the self-illuminating material, did you check the setting for "use material light" as shown in the pic.
Hope this helps. |
Post by frank // Apr 3, 2006, 9:03am
frank
Total Posts: 709
|
Eido,
Another option worth considering is the use of Area Lights. |
Post by chrono // Apr 4, 2006, 5:44am
chrono
Total Posts: 0
|
My problem is the windows. I want that 'low-red-lighting-on-the-bridge' effect. Currently I have just used the poly bevel and coloured it with a self-illuminating material. Alas I am not getting the effect I want.
What is the 'type' of effect that you want??? If your referring to the Star Trek type then that's easy enough. But if your looking for a more realistic one then you'll have to do something else.
-Make a cube the size of the room behind the window
-Place the cube using the snapping tool behind the window
-Find an image of a room of some type(whatever the type) and apply it to the cube
-Flip the faces so that the texture is now on the cubes 'inside'
-Add little details to give the room 'presence'
-Add a light, or light set, to the 'room'
-Separate the window from the hull and sweep it into a cube, deleting the room facing 'face'
-Change the hull window(the outer face only) to a transparent texture and add your LEM(look at daybe's post) with a high light setting @ 2-5 at low to medium fall off rates, not forgetting to adjust the MIN/MAX on the subdivision settings for the best rendering speed
-Change it's render options so that it's not casting nor recieving and shadows and glue it back to the hull
*Note you can just render the room and add that image to the window.*
Another thing is that you show keep your lighting simple when you test LEM's and materials. Test the LEM so that it's casting it's light half in shadow and half in a light area. You'll be able to get faster results that way. Also take full advantage of the Libary & Layering features. When your making stuff like this because you can keep your rooms and lighting intact on another set of layers.
hth! |
Post by hemulin // Apr 4, 2006, 8:11am
hemulin
Total Posts: 1058
|
-Flip the faces so that the texture is now on the cubes 'inside'
How do you do that? Someone tried to explain this before but I failed to grasp it. :o
I have a feeling it is a stupidly simple procedure which I have just overlooked. |
Post by trueBlue // Apr 4, 2006, 8:21am
trueBlue
Total Posts: 1761
|
:icon_FlipAllFaces: Flip all faces |
Post by hemulin // Apr 4, 2006, 8:22am
hemulin
Total Posts: 1058
|
I'm presuming that's tS7 icon, any idea where it is in tS6. Sorry :o
Oh, no sorry, found it! |
Post by trueBlue // Apr 4, 2006, 8:24am
trueBlue
Total Posts: 1761
|
Right click the object for toolbar. |
Post by Eido // Apr 5, 2006, 2:42am
Eido
Total Posts: 7
|
Thank Chrono, although I wanted to avoid too much messing with the geometry but I think it will be the only way I will get the effect I want.
I tried messing with the brightness of a plain LEM by it just isn't looking right.
I will walk slowly through your instructions but guess I will get into a mess.
Thanks all for your replies |
Post by chrono // Apr 5, 2006, 3:19pm
chrono
Total Posts: 0
|
I will walk slowly through your instructions but guess I will get into a mess.
Would images help? |
Post by Eido // Apr 6, 2006, 1:58am
Eido
Total Posts: 7
|
Thanks again Chrono, but I will experiment a little - that is the best way to learn for me (leaving a trail of fractured geometry and flipped faces in my wake)
If I get really bogged down I will take up your offer of hand-holding.
Regards
Chris |
|