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Car museum...
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Car museum... // Work in Progress
Post by RAYMAN // Mar 23, 2009, 10:11am
RAYMAN
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Still brainstorming a bit with my bike project but need something for my hands to do in the meantime so I try to get a project out of my head
that I wanted to do for some time a car museum. I started with a
showcar from my imagination something between the beatnik bandit
if you remember that rodand a Ferrari formula...
http://www.showrods.com/showrod_pages/beatnik_bandit.html
http://www.mrgasser.com/beatnikbandit.htm
Well it should look pretty strange to be in a museum..:D
The museum complex is also finished but still needs some showcases
with props....:) |
Post by nigec // Mar 23, 2009, 11:02am
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Looks cool :cool: , the beatnik bandit is a strange lookin car, I've never seen that one before
There's a trike in Mad Max I always wanted to have a go at:
http://www.madmaxmovies.com/cars/madmax/BubbleTrike/index.html
Or the Last of the V8's :D ever car museum should have one of those
http://www.madmaxmovies.com/cars/mad-max-interceptor/index.html |
Post by RAYMAN // Mar 23, 2009, 11:15am
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Nigec the trike is cool maybe I will ad a trike in the second room so that
you can see it from the other one......
On to some more modeling....:D |
Post by Nez // Mar 23, 2009, 11:57pm
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that's a pretty cool car and a car museum could be a great subject for a render (or a great collaborative project - get different folks to contribute vehicles?) - you say the museum building is complete - care to share a few pictures of that? Is it the expo-type structure you showed somewhere before - that would be quite a cool building for cars....
out of curiosity, how much of the car render is done in tS? I'm guessing that you probbaly modelled most of it in MOI and rendered in Kerky...?! ;):D |
Post by RAYMAN // Mar 24, 2009, 4:43am
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Total Posts: 1496
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that's a pretty cool car and a car museum could be a great subject for a render (or a great collaborative project - get different folks to contribute vehicles?) - you say the museum building is complete - care to share a few pictures of that? Is it the expo-type structure you showed somewhere before - that would be quite a cool building for cars....
out of curiosity, how much of the car render is done in tS? I'm guessing that you probbaly modelled most of it in MOI and rendered in Kerky...?! ;):D
The car render was done in Kerky but lots of the museum is done in
Truespace too so its also a Truespace project. As most of you know I
dont seperate things into software I just use whatever soft is good for whatever shape and nurbs isnt that easy for cars. Sds is sometimes easier..;)
But i wont tell you what parts are made in Truespace and what parts outside
because thats just my workflow...I do lots of Uv mapping in Truespace-workspace too !
I even used topmod on that project also.... you see many of the soft that I use are open to everybody because they are free...:)
I also use mapzone i.e !
I will post some renders of the museum as soon as I get the first render finished
Peter |
Post by RAYMAN // Mar 24, 2009, 10:01am
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Nez still in a very early state and far from finished needs more showcases and a vehicle in the background and plasma displays on the wall but you get
the overall mood...;) |
Post by Breech Block // Mar 24, 2009, 12:34pm
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Lovely work as always Peter. You know, I'm pretty sure I had a Hot Wheels version of that car when I was a kid. Intresting to hear your thoughts on workflow as well. Can't wait to see more. Keep up the good work. |
Post by spacekdet // Mar 24, 2009, 3:20pm
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Thanks for this link (http://www.showrods.com/home_page_links/alpha_list.html), Rayman, really took me back!
I remember my brothers building a lot of these models when they first came out.
They were into cars, I was into planes and ships, but I recognized a lot of these hot rod box tops.
I can almost smell the Testors enamel and glue again.
(I said smell, not sniff!...although that might explain a few things...) |
Post by spacekdet // Mar 31, 2009, 7:37am
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One good link deserves another (http://iowahawk.typepad.com/iowahawk/2009/03/orbitron-apocalypto.html).
A great story about another one of Ed Roth's creations. |
Post by RAYMAN // Mar 31, 2009, 8:22am
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THats a great story Space !
Glad this one was rescued !:)
Peter |
Post by RAYMAN // Apr 1, 2009, 11:14am
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Total Posts: 1496
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Had the itch in my fingers today to design a new car from scratch
today. This one is a bit retro and ahs no special influence ....
just created a few lines and built it. Still doesnt have any lights and no windowscreens
lines yet just the core...:) |
Post by tatts // Apr 1, 2009, 12:08pm
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how do you get those renders with the mirror like reflections on the floor? Is that done in TS or with another renderer or with shaders? I have never done any actual fancy rendering other than just render a quick pic of a model with a standard texture. :(
I really should get into what you'se are doing, there are some very nice stuff on these forums not to mention lots of inspiration. I feel like a kindergarden student when i look at these renders i see. |
Post by RAYMAN // Apr 1, 2009, 12:26pm
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Total Posts: 1496
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Tatts theres not very much to it its a black material with the reflection turned on...... but those are Kerkythea renders which is a free application
that can render Truespace content very easily. The material on the car is Patricks car flake paint which is in the material section at the Kerkythea site.
All very simple...;) |
Post by TomG // Apr 1, 2009, 12:29pm
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You can do the same thing in tS without an external renderer, just use the Lightworks render engine over on the Model side. Just apply a material that has Reflectance, and ensure raytracing is enabled, and you get true raytraced reflections as seen here.
Raytracing is computationally expensive, so you don't get this sort of relection in real-time in tS as yet.
HTH!
Tom |
Post by tatts // Apr 1, 2009, 1:00pm
tatts
Total Posts: 145
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Ok thanks guys, im going to look at kerkythea and the lightworks. this is truly some nice stuff that most of you'se make here. |
Post by RAYMAN // Apr 1, 2009, 3:01pm
RAYMAN
Total Posts: 1496
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Made another basic shape tonight.... still need some wheels for the cars and lots more and I said i´m going to make a trike.... |
Post by RAYMAN // Apr 1, 2009, 5:02pm
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Total Posts: 1496
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Tatts like Tom said it is also possible to make these renders in Lightworks here i used it together with the symbiont car paint shader... |
Post by prodigy // Apr 1, 2009, 6:47pm
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so you don't get this sort of relection in real-time in tS as yet.
HTH!
Tom
You know tom? you made me think about that :D |
Post by TomG // Apr 2, 2009, 1:13am
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Very nice video there!
Tom |
Post by jamesmc // Apr 2, 2009, 3:03am
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Personally, I don't like the floor reflections as they are too artificial.
IMO, floor reflections should be subtle, catching partial reflections of those elements of the object that have the highest reflection value (chrome, etc.)
The rendering of this object has way too much hard-edged high lights. It looks like a paler version of the model, not a reflection. |
Post by prodigy // Apr 2, 2009, 4:46am
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Indeed are just a object copied below the ground lvl.
Add to the floor texture a transparency lvl to see the others object below the ground.. that will fake the reflection.. Is the same trick that Game developers use to get reflections on their floors.. ;)
The torus is linked to another torus below the ground lvl, with the inverse matrix (negative values) and i added physics to the original torus, and the other just copy each movement. ;)
Sad you don't like the trick James, sometimes people need to find a way to do something no matter if looks good or not.. and this, is one to fake reflections,and it works (in some cases). ;)
Let's call it a Workaround for real time reflections hehehehe |
Post by jamesmc // Apr 2, 2009, 4:49am
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Total Posts: 2566
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Indeed are just a object copied below the ground lvl.
Add to the floor texture a transparency lvl to see the others object below the ground.. that will fake the reflection.. Is the same trick that Game developers use to get reflections on their floors.. ;)
The torus is linked to another torus below the ground lvl, with the inverse matrix (negative values) and i added physics to the original torus, and the other just copy each movement. ;)
Sad you don't like the trick James, sometimes people need to find a way to do something no matter if looks good or not.. and this, is one to fake reflections,and it works (in some cases). ;)
Let's call it a Workaround for real time reflections hehehehe
Wasn't talking about your version, was talking about Rayman's.
I couldn't view yours, must be a codec I don't have. |
Post by RAYMAN // Apr 2, 2009, 4:59am
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Total Posts: 1496
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Wasn't talking about your version, was talking about Rayman's.
I couldn't view yours, must be a codec I don't have.
Not making a beauty render just showing stages of my work and modeling...
more interested in the flow of the surface rather then the background;) |
Post by prodigy // Apr 2, 2009, 5:02am
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Total Posts: 3029
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Wasn't talking about your version, was talking about Rayman's.
I couldn't view yours, must be a codec I don't have.
Sorry :p hahahahahah
Im using Xvid.. it's a cool free codec and its only 500kb.. that's what i call Optimization :D
http://www.xvid.org/ |
Post by rjeff // Apr 2, 2009, 10:14am
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James you may want to consider the Klite Codec pack. There is the MEGA pack which has the Media player lite, and then there is jus the codec pack. It has alot of codecs in it. |
Post by RAYMAN // Apr 4, 2009, 4:47am
RAYMAN
Total Posts: 1496
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had some more time yesterday to continue on modeling.
The surfuce isnt 100 % yet but I´m getting there.
Heres my bubble shaped car skin...:) |
Post by Steinie // Apr 4, 2009, 8:16am
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I like this one the best so far. |
Post by RAYMAN // Apr 4, 2009, 10:57am
RAYMAN
Total Posts: 1496
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Thank you Steinie !
I made some wheels and worked the surfaces over a little to get a smooth result. Its not easy to design cars from scratch without any blueprints.
The other cars are from different periods... and need lots of work still:) |
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