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Fish Heads and Rice
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Fish Heads and Rice // Work in Progress
Post by jamesmc // Mar 23, 2009, 9:09am
jamesmc
Total Posts: 2566
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Haven't decided where I'm going with this. Just taking a break from the MMC, decided to model a pre-historic fish. Painted an earlier version in Carrara Pain utility - wasn't very good, due to lack of UVing. :D
Sort of a pre-historic carp or some sort of bottom feeder. Hate using guides, so it's all from my brain. (crackle) |
Post by nealiosnoise // Mar 23, 2009, 3:47pm
nealiosnoise
Total Posts: 77
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now this is prehistoric. this is what i think you should be aiming for, :banana:
19087 |
Post by jamesmc // Mar 23, 2009, 3:51pm
jamesmc
Total Posts: 2566
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now this is prehistoric. this is what i think you should be aiming for, :banana:
19087
Hmmm, pescadodytus Bicyclus...
I like it! |
Post by jamesmc // Mar 24, 2009, 7:33am
jamesmc
Total Posts: 2566
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mmmmm.....Fish Lizard Bike....
:D |
Post by jamesmc // Mar 24, 2009, 10:19am
jamesmc
Total Posts: 2566
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Couldn't resist painting on it a bit before finishing modeling. :D |
Post by nealiosnoise // Mar 24, 2009, 12:38pm
nealiosnoise
Total Posts: 77
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oh no!,.. maybe im the one person you should not get ideas from.:jumpy: i think it was about a year ago or something, but somewhere near japan they discovered a prehistoric fish that was thought to be extinct, the fish died, im guessing it was a deep sea fish, and they found it hovering close to the surface in its last moments, it was a cool little story and it was the thing that got me into using the internet. because before, i didn't care about surfing the net at all.
dont forget the streamers, the horn, and a basket.!!!. . . . . ... |
Post by jamesmc // Mar 26, 2009, 9:50pm
jamesmc
Total Posts: 2566
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Fiddling with the bicycle, getting my bearings (cough) so to speak. |
Post by jamesmc // Mar 27, 2009, 7:20am
jamesmc
Total Posts: 2566
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Figure I better put some names on these parts before I get too far. :D |
Post by Steinie // Mar 27, 2009, 7:22am
Steinie
Total Posts: 3667
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Ahhhh how cute you gave each bike spoke a name...:p |
Post by jamesmc // Mar 27, 2009, 7:24am
jamesmc
Total Posts: 2566
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Ahhhh how cute you gave each bike spoke a name...:p
This happens when you copy/paste something. :(
Now, instead of planning carefully, making groups, I got go back and well you know, do it the hard way. |
Post by prodigy // Mar 27, 2009, 7:53am
prodigy
Total Posts: 3029
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Nice modeling James, can i suggest you something?
I should recommend you merge geometry instead encapsulate them..
That will give you much more performance. Also i recommend Merge Geo. instead boolean union.. ;) |
Post by jamesmc // Mar 27, 2009, 7:57am
jamesmc
Total Posts: 2566
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Nice modeling James, can i suggest you something?
I should recommend you merge geometry instead encapsulate them..
That will give you much more performance. Also i recommend Merge Geo. instead boolean union.. ;)
Ah, good idea!
I didn't use any booleans except for holes in some objects which really can't be seen, so didn't need them actually.
I used bridge a lot. (bridge is your modeling friend) :) |
Post by jamesmc // Mar 30, 2009, 7:33am
jamesmc
Total Posts: 2566
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Added knobby rear tire. |
Post by jamesmc // Mar 30, 2009, 11:17am
jamesmc
Total Posts: 2566
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Lizard Rider template awaits its turn to have real topology. |
Post by jamesmc // Mar 30, 2009, 10:55pm
jamesmc
Total Posts: 2566
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Uhh...sometimes things just don't go right and you screw a model so bad, it needs to be done completely over...
One thing led to another, a glass of wine or four...and ummm, it got silly!
After this, I sleep. :D Lizard Rider sings - for the heck of it...
...tomorrow I'll start again, but for now, ZzZzzzzz.... |
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