bike project...

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bike project... // Work in Progress

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Post by RAYMAN // Mar 3, 2009, 5:51am

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Now that I sent my last work to render at a size of 3000x3000 px(going to take ages) on to a new project a bike scene ....done the basic shapes for

now .......on to the details gears.... seat ...

Post by marcel // Mar 3, 2009, 6:38am

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Good start Rayman. :) nice wheel

Post by Breech Block // Mar 3, 2009, 7:13am

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Yep, great start Peter. And beautiful renders even at this early stage.

Post by simpo // Mar 4, 2009, 4:31pm

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I think the end result gonna look exciting :)

Post by kena // Mar 4, 2009, 7:28pm

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even the molded frame looks good. kinda futuristic. Keep it up!

Post by RAYMAN // Mar 4, 2009, 8:49pm

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Thank you guys ! I need to get my big render of the last project finished before I can continue with this because its blocking my puter....:D

Peter

Post by Dragneye // Mar 5, 2009, 10:54am

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Good luck with this project RAYMAN. Nice start.

Post by RAYMAN // Mar 6, 2009, 6:43am

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Thanks Dragneye !

I was thinking to put my bike as an expo element in some kind of expo tent

those modern structures that are made of elements and a glass skin thats

streched over them so here is where my bike will be expoed.....

i still need a floor and some more expo objects and glass cubes to put these objects into but there you go next step...:)

Post by Mr. 3d // Mar 6, 2009, 7:12am

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This looks outstanding RAYMAN !!! I'm enjoying this (along with all the other new WIPs that are popping up lately) !!!:) Can't wait to see your Expo. !!!

Post by marcel // Mar 6, 2009, 7:51am

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Nice. This makes me think of Tuareg tents in the desert. How soft do you use to built the structure?

Post by RAYMAN // Mar 6, 2009, 8:29am

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Nice. This makes me think of Tuareg tents in the desert. How soft do you use to built the structure?


You want to know what soft I made that with.... well heres a link but it

needs more then 1 soft to make that structure and some basic understanding of what your doing......I used my nurbs tool to get the basic shape because like transient said in the feature suggestion section you can run fillet on a booleand surface..... which is what i did between the cones...;)


http://forums1.caligari.com/truespace/showthread.php?t=4012&highlight=topmod&page=2

Post by tatts // Mar 6, 2009, 8:40am

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That is very nice RAYMAN! I really like that second shot. Are those rendered with the YAFARAY program?

Post by RAYMAN // Mar 6, 2009, 8:51am

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That is very nice RAYMAN! I really like that second shot. Are those rendered with the YAFARAY program?


No this is not Yafaray simply because the computer that has my Truespace

on it and Kerkythea is busy now for already 3 days rendering my plasma

scene in Metropolis light transport.... and I can only do limited amout of things on the rest of the hardware so nothing crashes I just used Vue that I have on another mashine... but its just to show the structure not realy the endresult....;)

Peter

Post by tatts // Mar 6, 2009, 9:00am

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Kerkythea is busy now for already 3 days rendering my plasma. It takes days to render a Picture? :confused:

Post by RAYMAN // Mar 6, 2009, 9:09am

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Kerkythea is busy now for already 3 days rendering my plasma. It takes days to render a Picture? :confused:


Yes at 3000x3000px and with a nonbiased MLT bpt solution it does...!

Kerkythea can render photon mapping too and is much faster but some things

dont work in any photon mapping solution. Unbiased renderers including

awsome renderers like Maxwell take very long but are more exact in result..;)

Post by TomG // Mar 6, 2009, 10:14am

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Ahh days to make a render! That takes me back. Used to be like that for virtually any render, and not that long ago either. Some of my old old gallery honorable mentions would take 8 hours, or overnight, or a 24 hours, to render out!


How times have changed! Well, mostly, unless you raise the computational bar and start doing things like unbiased renderings :)


And very nice images here, plus I look forward to seeing the end result plasma image!


Tom

Post by tatts // Mar 6, 2009, 1:30pm

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Wow I never reallized the rendering could be such an extremely long process. Here I thought an hr to lightmap a scene in darkbasic, or giles was a long process. But to wait a few days? Now that takes patience. I guess you'd be awful ticked if the power went out. Has that ever happened during a render?

Post by RAYMAN // Mar 7, 2009, 12:22am

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I guess you'd be awful ticked if the power went out. Has that ever happened during a render?


No even worse windows has made an update in the night once and after that was installed it restarted the mashine.... and 3 days of render were gone..:D

Ive learned from that now I pull the cable plug from my network when I´m rendering and dont need internet..;)

Post by marcel // Mar 7, 2009, 1:18am

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You just hope not to have a power outage.

I remember waiting 21 days for a 800x600 render 15 years ago (a soft with nurbs and raytracer) :D

Post by Steinie // Mar 7, 2009, 4:20am

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That is why Realtime rendering has a big future. When the hardware/software gurus get the quality level up to match offline rendering the Companies not trying do it will be history.

Some farmers used mules but then came the tractor. How many farmers are still using mules?

Offlilne is a mule. I like mules but I can't wait to get that tractor. Who wants a carrot?:D

Post by marcel // Mar 7, 2009, 6:17am

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It's nice to have a tractor for the production provided that the carrot is good. :)

it will take some years to have a realtime raytracer but it is the future. For now we need offline rendering for real quality. Depending on its requirements.

Post by TomG // Mar 9, 2009, 2:12am

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And even offline rendering has come a long way, with improvements in software but mostly just in hardware. Now you can render in hours what used to take days. The fact that you can produce in seconds what used to take days, thanks to the real-time engine, is pretty neat too of course :)


Tom

Post by marcel // Mar 9, 2009, 2:22am

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The ideal would be the offline render uses the power of the gpu. It will become a reality for some soft (video, photoshop...).

Post by RAYMAN // Mar 9, 2009, 2:30am

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You can see that I got Giles working for Ts realtimed over the weekend.

The thread is in the roundtable section and Marcel Barthel pointed me

to how to load the lighmaps into the second UV channel but I have to

replicate the process on my side ....

Its Gi for realtime...:)

Peter

Post by marcel // Mar 9, 2009, 2:31am

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And in the future (not tomorrow), even offline render will render in real time. Which will choose its rendering engine real-time as a plugin :)

why software is increasingly heavy instead of bricks that fit together. Probably because of the competition which would retain ownership of his work and impose its law.

Post by RAYMAN // Mar 14, 2009, 3:24pm

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Back to the bike.... got some modeling done in my spare time

everything needs fitting still but I will do that when all the parts are in place..

still need a second cog wheel in the front and pedals andf the frame ends...

and and and lots of ands that have to be done but here I am now:D

Post by marcel // Mar 14, 2009, 11:16pm

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Back to the bike. There is a time for talk and a time to work. I think reflections will be interesting on these nice details. This will contrast with the simplicity of the design of bicycle. I imagine that it increases significantly the number of polys on your scene.

Post by RAYMAN // Mar 15, 2009, 3:16am

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Back to the bike. There is a time for talk and a time to work. I think reflections will be interesting on these nice details. This will contrast with the simplicity of the design of bicycle. I imagine that it increases significantly the number of polys on your scene.


Yes its a full load of polys since theres lots of small chain links...:D

Just made a very simple clay render this time just to show off my progress

so far..

Post by kena // Mar 15, 2009, 1:16pm

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wow - put a cog in the front and you have an 18-speed bike there!
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