Kena's Train - Paint by numbers

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Kena's Train - Paint by numbers // Work in Progress

1  |  

Post by Georg // Mar 1, 2009, 12:50am

Georg
Total Posts: 270
pic
I decided to give Ken's train a go. I must say I have to complement you on the model, Ken, only when working with it you appreciate how well it is made. Having said that I have to admit I had to uncouple the box car, dump the coals and got rid of the rails and mountains to keep my loyal but humble note book under steam.

This is hors concours because it is rendered in Vray but I hope I can persuade others to join. It was a fun little project and I hope you like it.


Georg

Post by Mr. 3d // Mar 1, 2009, 3:22am

Mr. 3d
Total Posts: 747
pic
Very nicely done Georg...I'm 'All Aboard !!!':cool:

Post by kena // Mar 1, 2009, 6:27pm

kena
Total Posts: 2321
pic
Yep - very well done. Thanks for the compliment about the train - it was my first ever.


Don't forget to post a link to this in the Thread in the Roundtable forum.

And Mr Ed... pls do the same.


George... can yo post a bit about how you came up with the textures - applied them and what not. Part of the purpose to the challenge is to help people learn about how to texture well. And you did texture well!

Post by Mr. 3d // Mar 1, 2009, 6:50pm

Mr. 3d
Total Posts: 747
pic
...Don't forget to post a link to this in the Thread in the Roundtable forum. And Mr Ed... pls do the same.

I don't model on the Workspace side yet, because I only use Lightworks and am very comfortable using the Model side Materials (especially the Caligari Material !). I haven't played with YafRay yet, because I'm guessing it doesn't include my favorited Caligari Material access and because it doesn't yet support animation ? I'd play too, if only you also included the Model side.:)

Post by MarieBergantz // Mar 1, 2009, 6:55pm

MarieBergantz
Total Posts: 81
pic
O.O Wow...that's a WIP?

Post by Nez // Mar 1, 2009, 11:14pm

Nez
Total Posts: 1102
pic
I don't model on the Workspace side yet, because I only use Lightworks and am very comfortable using the Model side Materials (especially the Caligari Material !). I haven't played with YafRay yet, because I'm guessing it doesn't include my favorited Caligari Material access and because it doesn't yet support animation ? I'd play too, if only you also included the Model side.:)


You can do this challenge on the model side too - the scene has kindly been converted by Jamesmc if you check out the originally challenge thread...


EDIT - sorry, forgot to say - nice job Georg...

Post by Georg // Mar 6, 2009, 3:21am

Georg
Total Posts: 270
pic
With the risk that everybody starts yawning I add here some info on the use of transparency maps on planes that I used for the steam. I only recently found out that you can use these maps not only to mask unwanted areas but also to use gradients and gray tones instead of black to make partial transparency.

I include some pictures to show what I mean using Caspar as expert on transparency. It works the same way in the material editor for Lightworks as it does in Vray. The numbers in the render correspond to the transparency maps. It is a bit confusing the way I did the two pictures :o but look at the numbers.

What you see is a render of 4 planes that are textured with the same bitmap of Caspar but each has a different transparency map. Nr 1 is what you would normally use to make an object stand alone on a plane. That I used for the the three figures in the train-render (Btw: figures are from http://vyonyx.com/?cat=20 Free downloads!)

The other Caspars show different types of transparency.

Number 4, showing the transparency at the perimeter of Caspar is what I used for the steam, using a soft brush to soften the edges of the mask. Any 2d program with brushes (and preferably layers) can be used for this. Notice that I did a quick and dirty job on the transparency map 4, you can still see the outline :D, but you get the idea.


Georg

Post by Mr. 3d // Mar 6, 2009, 4:37am

Mr. 3d
Total Posts: 747
pic
THANKS for sharing that Georg !!! Even though I don't have VRay, I might be able to come up with a similar solution using Transparency in LightWorks.

...You can do this challenge on the model side too - the scene has kindly been converted by Jamesmc if you check out the originally challenge thread...

I missed this....THANKS Nez !

Post by TheWickedWitchOfTheWeb // Mar 6, 2009, 8:19am

TheWickedWitchOfTheWeb
Total Posts: 858
pic
I might be able to come up with a similar solution using Transparency in LightWorks.


No need, it works exactly the same way in Lightworks!

Post by kena // Mar 6, 2009, 3:42pm

kena
Total Posts: 2321
pic
cool use of transparency there George... How about the textures on the train? How did you "dirty" it up?

Post by mrbones // Apr 21, 2009, 9:43pm

mrbones
Total Posts: 1280
pic
Thanks this is brilliant,
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn