Plasma furnice explosion (particles system continued...)

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Plasma furnice explosion (particles system continued...) // Work in Progress

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Post by RAYMAN // Feb 21, 2009, 12:12am

RAYMAN
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For my particles system thread I was inspired this time by Marcels

architecture(rods).......

Those are the first parts. The plasma furnice is going to be inside

the scaffold structure and going to blow a hole into the fence.

I´m going to use a few kinds of particles so I´m going to post my

findings in that thread.....

Just wanted to post the frame of it here as far as I am now....:D

Post by marcel // Feb 21, 2009, 12:24am

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Nice. It looks like a picture made with bryce.

Post by RAYMAN // Feb 21, 2009, 1:10am

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Well Bryce has very strong colors for the sky !

but this Sky is from my HDRI collection thats in the garage here......

Bryce would have had some difficulties though with the filesize its 658 MB for the fence......I could only import it using object instancing....Its all mesh..;)

Post by robert // Feb 21, 2009, 6:26am

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Wow, that thing is crazy huge!

Looks really cool though.;)

Post by Breech Block // Feb 21, 2009, 8:22am

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Wow! It looks terrific! And very similair to the power plant in the recent Ironman movie.

Post by RAYMAN // Feb 21, 2009, 11:00am

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Wow! It looks terrific! And very similair to the power plant in the recent Ironman movie.


Thank you guys.... !

Its a great way of learning particle system too ... stay tuned ....;)

Peter

Post by marcel // Feb 21, 2009, 1:55pm

marcel
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fully functionnal version of Vue 7 Infinite/xStream without a time limit:

http://www.e-onsoftware.com/vue7.com//ple/

see the video. I am sure you will love it.

Better than 3dmax,Maya,Bryce,...for many things.

Import/export Truespace objets and a lot of formats.

possibility to use the soft as a conversion pack for Truespace or to export sky like a bitmap for spherical uv map or other uv map, export terrain, plants.....

no restriction for a personnal use (except the logo on the picture).

Very interresting to learn.

I try to import/export a 24 mega objet .cob without problem. :)

Post by RAYMAN // Feb 21, 2009, 2:55pm

RAYMAN
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Marcel I´ve got Vue infinite !

Thats what I used to make the Hdri skies for the community for !

Its an awsome software but didnt load the fence !

The only way to do it is what I always show all the people to

use Sketchup as a middler to your render engine. The exporter

to Kerkythea supports instancing of objects namely the imported

Truespace objects... I exported to obj also to get an idea of how big the file is and its 658 MB large. The only way to get that much working in any software is instancing !;)

Sketchup is Truespaces best friend..... ironic but even the free version

instances and works with Kerkythea...

Post by Rafa // Feb 27, 2009, 6:04pm

Rafa
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Sketchup is Truespaces best friend

Hi Peter.

Humm, What do you mean with this?


I usually just export a simple 3ds file to Kerky...

Post by RAYMAN // Feb 27, 2009, 11:03pm

RAYMAN
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Sketchup has a fantastic exporter for Sketchup and has instancing so you can export your scene to Sketchup and from there use instancing to render

your scene.

When and why would you want to do that well if you have hundreds of simular parts that wouldnt export or render otherwise like the big fence I made...

You have a filesize that would neither render in Truespace or export from it.

But if you make one chainmember in Truespace and make that into a

component (instance) you can export hundreds of them...

Thats the bonus that lets you make scenes of a size you cant otherwise make.

You can use the free version too as the exporter also supports that and doesnt need the pro version !;)

HTH !

Peter

Post by Rafa // Feb 28, 2009, 12:55pm

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In 3ds format? Dxf perhaps?

Post by RAYMAN // Feb 28, 2009, 1:13pm

RAYMAN
Total Posts: 1496
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Rafa you export to Sketchup using the 3ds format and it works well !

But you use the exporter to export to Kerky not a file format !

But if you just go from Truespace to Kerky I made a tutorial in the tutorial section at the end of this forum !

Peter

Post by Rafa // Feb 28, 2009, 7:25pm

Rafa
Total Posts: 95
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Ok, I found it. I'm still geting used to the logic and distribution of the forum.

Post by RAYMAN // Mar 1, 2009, 7:51am

RAYMAN
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Heres some of the Network for the transformer station...

Post by RAYMAN // Mar 1, 2009, 2:02pm

RAYMAN
Total Posts: 1496
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Heres the meshes come together and now comes the part with

the particle system note the hole in the fence in the top... thats where

the particles will be ejected to....:)

Post by RAYMAN // Mar 2, 2009, 10:00pm

RAYMAN
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Here´s the difficult part coming the tweaking of the explosion part.

I used 3 typs of particles 1 solid objects anda series of planes with selfilluminating properties with a special shader I will post the findings in

the particle thread as soon as i get it all balanced right...:D

Post by Nez // Mar 2, 2009, 10:53pm

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It's looking pretty amazing.


Could you just clarify please your 'work flow' - have I got this right: you've modelled sections in TS, imported to Sketchup and from there rendered in KT? Or have I got that wrong....? IS the instancing being done in Sketchup or KT?

Post by RAYMAN // Mar 2, 2009, 11:05pm

RAYMAN
Total Posts: 1496
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Yes thats right ! Modeled sections in Truespace exported them and imported them as components that makes them automaticaly an instance in the Kerkythea exporter....... Thats the cool thing about that render engine

it supports instancing and you can drive that poly count up realy high !

if you think of Ketchup as a drawing tool your getting a false impression

its all about components and snapping too.Same thing if you got a building with 100 windows each window is 1 component and therefore only 1 instance so it renders it realy well and fast., You could have hundreds of the same windows in one project. Thats the reason I was

posting that much about it....;)

The particle simulation was done in Truespace and exported and eyeballed in...:)

Post by marcel // Mar 2, 2009, 11:35pm

marcel
Total Posts: 569
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It is a good example for a work with several softs. This show the importance of import/export. I hope futur TS will not forget this. We can not live alone :)

thank you to insist on this point.
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