Robot Lab

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Robot Lab // Work in Progress

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Post by Matski007 // Jan 29, 2006, 10:12am

Matski007
Total Posts: 539
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Ok ive just started work on my newest scene. Its a Laboratory studying a newly developed robot, the robot was original designed as a chracter (made in high and low polygon formats) for a game, but they decided they wanted a more humanoid character lol. Please let me know what you think, it still all needs a lot more work and the robot is not textured:

http://www.smos.objectpaths.net/lab1.jpg

http://www.smos.objectpaths.net/lab2.jpg

http://www.smos.objectpaths.net/lab3.jpg

http://www.smos.objectpaths.net/robo1.jpg

Post by mrbones // Jan 31, 2006, 6:59pm

mrbones
Total Posts: 1280
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The Robot lab is cool and I cant believe no one has commented for 2 days on this one. I like the glass floor. and the screens look good too. Great going. I Would like to see some of this in HDRI or the player view as well. Cheers

Post by Matski007 // Feb 1, 2006, 1:57am

Matski007
Total Posts: 539
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its going to be a one frame rendered scene heh, unfortunatly im using TS6.5 i cant afford TS7 so am hoping to win it at some point lol, so i wont be able ot render as well as TS7. Dont supose you know whether TS7 can render Caustics realistically can it?

Post by ProfessorKhaos // Feb 1, 2006, 4:54am

ProfessorKhaos
Total Posts: 622
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Looking good! :)

Post by frank // Feb 1, 2006, 5:18am

frank
Total Posts: 709
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Matt: Nice work!


Only one thing I wanted to point out. In the Lab3.jpg image, the bottom of the glass dome things line up with the green part of the wall. I think if you moved the camera a bit so that the foreground objects are not in line with the background, it would be less confusing. I hope that makes sense.


Also, trying to win tS7 is a good goal!
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