Congrats, Norm!

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Congrats, Norm! // Introduction to Scripting

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Post by b_scotty // Sep 24, 2006, 12:28pm

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Just downloaded the scripting course, and am looking forward to getting some time to work through it. The little that I've watched so far looks good. This is the area that I'm really looking to educate myself in, having seen what others who know scripting have already accomplished in tS7.

Post by Eagle // Sep 24, 2006, 8:31pm

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You guys should do something like this for Game Space, The courses you

offer look awesome! I know of a lot of people that would really love it, including me ;)



always~

Vickie :p

Post by Norm // Sep 25, 2006, 5:12am

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Thanks Scotty. Hope you enjoy the course. I have been recieveing some congrats via private email as well. I am hopeful follks will use this course forum to get some creativity flowing in scripting dept. The course uses some interesting simple scripts to create some interesting procedural animations.


Really just the tip of the iceberg ... so to speak, but hopefully it will get folks excited and interested in trueSpace scripting potential.

Post by bill // Sep 25, 2006, 11:11am

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Thanks for the scripting course. I had been stuck for a month on an animation for an engine design. I had been trying to come up with a formula that would change back and forth between a negative number and a positive number after each revolution of the engine. I had spent many hours trying different formulas but just couldn't get one that would work reliably. While watching your course I saw the exact behavior I had been searching for and was able to modify this formula to do what I needed to do.

I hope that there will be more scripting courses in the future. I'm finding scripting and procedural animations to be extremely powerful in 7.1. I have numerous programs I can make models with but until 7.1 I didn't have anything in my bag of tricks that could handle the complex animations I am working on without having to manually move objects a little at a time and keyframing to save the animation. With scripting I can link everything together and write scripts to give the desired behavior. I can even create sliders to vary the speed that they run, something you can't do with keyframe animations.

My only real complaint about scripting is that there is very little documentation. As a result most of what I have learned has come from just trying different things and finding out what they did. There are still a number of things that I don't know what they do or how to use them but over time I imagine I'll get it all worked out. Thanks again.

Post by Norm // Sep 25, 2006, 5:23pm

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Thanks for the scripting course. I had been stuck for a month on an animation for an engine design. I had been trying to come up with a formula that would change back and forth between a negative number and a positive number after each revolution of the engine. ... Thanks again.


You are most welcome Bill. My pleasure.


I spent a little time with engines using math.sin stuff. I am curious what you have come up with so far.

For me, I had some successes and failures on the engine front.

Post by bill // Sep 25, 2006, 5:58pm

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Total Posts: 114
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Hey Norm, I wish I could show you the engine but I am planning to patent the design so I can not release it to the public yet. But I will say that it works remarkably well. It is just a conceptual animation showing how it would work so I can present the design to an engineer for analysis. Basically, it is similar to the common piston engine in use in most every car, but there is a difference that makes it unique. Because of the design there is no side to side forces between the piston and the cylinder. The connecting rod does not rotate at the piston. It moves straight up and down. Additionally, each power stroke of the piston produces about 1 1/3 turns of the crankshaft but it only takes 2/3 turns of the crankshaft for the compression stroke. One of the advantages of the design is that it allows for a very long stroke but with no piston slap at all. The longer the stroke the more time for the fuel to burn. And with no side forces on the cylinder walls, friction and heat are greatly reduced.

Anyway, I wish I could show it to you. I’m quite pleased with how the animation is turning out. Right now I’m working on setting up lights that will flash to simulate the fuel ignition then it will be finished.

Post by Norm // Sep 26, 2006, 6:37am

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I understand Bill.

Good to hear is working well for you.

The engines I was working with were normal v engine designs.

Post by bill // Sep 26, 2006, 7:53am

bill
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Hey Norm, if you want to send me one of your engines I'll take a stab at rigging it up using the methods I used to do mine.

Post by Norm // Sep 26, 2006, 8:39am

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Total Posts: 862
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I did get it working ok Bill.

It was an interesting adventure.

Post by noko // Oct 26, 2006, 2:38pm

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Total Posts: 684
Scripting course looks awesome Norm! and many thanks!


Hey Bill, sounds like my Dad's design for an engine. He called it the Magnacrank. Basically the connecting rod to piston is rigid and is connected to an off set circular groove which converts axial motion of piston to rotary motion. This allows for double acting pistons and increases overall torque for given force on piston at a lower RPM. Anyways interesting that you are using tS for this because I had the same idea.

Post by bill // Oct 26, 2006, 4:01pm

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Total Posts: 114
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Hey Noko. Nope, nothing like that at all. But I'd love to see his design as well. I'm always interested in seeing new ideas.

Post by noko // Oct 27, 2006, 3:23pm

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Total Posts: 684
That would be a good project for me to do in tS, don't mind showing once done. Best of luck with your design and patent, hopefully it will bring you much success. Back to the course :).
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