Raining?

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Raining? // Tutorium Requests

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Post by Weevil // Jul 20, 2007, 1:32am

Weevil
Total Posts: 534
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I'm stuck. How do I create a stormy scene, at night? Anything I come up with looks to dry, and doesn't look realistic/right. Help?

Post by Jack Edwards // Jul 20, 2007, 2:52am

Jack Edwards
Total Posts: 4062
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Wet surfaces are reflective using an anistropic Fresnel reflectance. But might not be uniformly wet, so best approach would probably to use a mapped metal or mapped phong shader with variable reflectance.


Just an educated guess, though. I don't think I've actually done a "wet" scene before...


An overcast HDRI or background image might help too.


-Jack.

Post by prodigy // Jul 20, 2007, 10:16am

prodigy
Total Posts: 3029
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Im agree with Jack, and another tip can be using few lights and on materials use high shinny values..that helps to get a wet look.. I think Use Mapped Shader for this case is the best option to make some parts wet and others not..

I think you need to work with the lights and materials for a while to find the best settings..

HTH. (TOMG trademark) :D

Post by jayr // Jul 22, 2007, 11:43am

jayr
Total Posts: 1074
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I've seen people use bump maps to simulate rain running down surfaces like windows but ive never tried it

Post by Weevil // Jul 25, 2007, 3:35am

Weevil
Total Posts: 534
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okay thanks. I 'll give them a try

Post by frootee // Jul 25, 2007, 3:42am

frootee
Total Posts: 2667
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Have you tried the ripple rain plugin? it simulates rain; but not sure if it actually gives you good water droplets sticking to surfaces.


Froo
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