Memories-Gown of the Prom

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Memories-Gown of the Prom // Work in Progress

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Post by Emma // Jan 19, 2009, 8:15am

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Guess many keep the gown of the prom as a memoriable. Just having fun to put it very simply into trueSpace scenery with some ME modifications to get a break from serious :D work

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Taking this picture now and shacking it through gives following new image

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and here it is as a trueSpace material .RsLWm format

Post by Mr. 3d // Jan 19, 2009, 4:55pm

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Ahhhhhh...Dancing With Memories !!!
And what a beautiful dress it is !
It must've paled compared to you inside it !:)

Post by Dragneye // Jan 19, 2009, 6:33pm

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Hmm, that would probably make a nice marble texture. Very nice Emma. Thank you for sharing.

Post by tahnoak // Jan 23, 2009, 5:46am

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The image reflected on the globe of the yard, how was that done? Do you need to have an HDR image to do that? As part of my MMC for Jan I wanted to have my sons reflection on the snowglobe but could not figure out how to do it.


Nice work by the way!

Post by kena // Jan 23, 2009, 6:56am

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The image reflected on the globe of the yard, how was that done? Do you need to have an HDR image to do that? As part of my MMC for Jan I wanted to have my sons reflection on the snowglobe but could not figure out how to do it.


Nice work by the way!

Both V-ray and Lightworks will work with reflections. you would need to place a plane with the picture you want reflected. Real-time render you can map an image onto a "reflective" surface.

Post by tahnoak // Jan 23, 2009, 6:57am

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Thanks kena. Now that I have submitted for the month I can play around some with it to see if I can get it to work.

Post by Emma // Jan 23, 2009, 7:04am

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Yes, inVRay you simply place an HDRI image which gets reflected as seen.


There is a scenery " Glassy " included with trueSpace. Look inside the glasse object how they solved the reflection there, perhaps that helps.

Post by Vizu // Jan 23, 2009, 8:44am

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OT! ADVERTISING !


Guys, you are welcome to the acctual smc. We need much more entrys !

Post by tahnoak // Jan 23, 2009, 9:04am

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Both V-ray and Lightworks will work with reflections. you would need to place a plane with the picture you want reflected. Real-time render you can map an image onto a "reflective" surface.


Okay, now that I have tried it I see what you are referring to. That is what I did on my MMC with the tower in the middle and the mirrors on the side reflecting my son's face. What I was looking for was to keep the transparency on the snow globe but provide just a subtle reflection of my son's face on the globe. I am still trying some things.

Post by TomG // Jan 23, 2009, 10:14am

TomG
Total Posts: 3397
Environment mapping shader might do it can add an image to be the "reflection" directly into the shader.


Could also use multipass rendering, render reflection and transmission separate and blend to suit your taste (good way to get subtler effects than you get in the initial render). This would need something to reflect, so you'd need HDRI or a plane with your image on it that gets reflected, etc.


Don't forget you can lower the cut off value for reflection, that determines when it is "too faint" and just doesnt render it at all in order to save processing time - I think this is 0.1 by default, and you could lower that to allow subtler reflections to still show up.


You might also try a Fresnel shader if you have one to hand, that might provide good results (reflections stronger at shallow angles between viewer and surface eg at edges of sphere, transmission stronger at steep angles eg at center of sphere).


HTH!

Tom

Post by tahnoak // Jan 23, 2009, 3:32pm

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Tom...thanks. Let me digest all that and give it a shot. I appreciate the everyone's help.

Post by RAYMAN // Jan 23, 2009, 4:15pm

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tahnoak i posted how i do it in the thread about the snow - ball

Peter

Post by tahnoak // Jan 24, 2009, 12:13am

tahnoak
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tahnoak i posted how i do it in the thread about the snow - ball

Peter


Yep, saw it. Thank you sir!

Post by Emma // Jan 24, 2009, 12:55am

Emma
Total Posts: 344
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Just put up a sample scenery with VRay as one possible way and will explain how I did it. This it what it looks like after first rendering

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there are now two hollow glass eggs in the same scenery as the one I used above for the Gown of the Prom. The difference between thhe two eggs is the construction and the setup

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As you can see the left one which should show the outside surrounding reflection of the HDRI is very thin. But that is not all

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also the setup is important and here you alway are invited to experiment, go behind what the manuals say, collect experience. So I point out the setting for the Reflection value which you can set with the sliders between 0.0 and 1.0 As you see now manually I set up a higer value ! Then there is also a difference on the backside of the left egg, because I colored the faces there in light grey. This way you will not see at all the pciture of the background (the two leaves) but see much more clearly the reflection of the HDRI. The light grey color is used because the whole scenery is not very light, it depends very much on how the impression of the whole scenerry is, darker, lighter, how to choose that color.


But there is more to it, so let's look inside the whole scenery setup

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There are two Omnilights and one Spot light inside the left egg to enlighten the statue. When you look at the rendering you should notice that the ground plane gets reflected quite high into Z direction. This can be changed two ways. Look into the egg from a different direction and/or shorten the base plate on which the eggs are placed. The small part in the lower right (red line) shows how far I shortened the base plate. Another way is to lift the egg more above the base plate. The result now looks like this one, whhere I also added two more Omnilights left and rigth on top of the left egg


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Post by tahnoak // Jan 24, 2009, 8:10am

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Thanks Emma. I don't have Vray so I am going to have to try and work around that but this should help me at least understand the concept and setup.

Post by kena // Jan 24, 2009, 10:33am

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You can set reflectance in LightWorks or use an image mask for real-time. either should work ok for you. Too bad you didn't get the V-ray when it was available.... I really LOVE it.
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