evolution of an idea

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evolution of an idea // Scriptorium

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Post by Emma // Jan 13, 2007, 10:18am

Emma
Total Posts: 344
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There was complaints that I was using my mother language. Before others get insulted too I rather prefere deleting my posting.

Sorry for that, I beg you pardon.

Post by Johny // Jan 14, 2007, 5:21am

Johny
Total Posts: 672
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Space. command only work on script command object not on script object.

Post by Johny // Jan 15, 2007, 2:33am

Johny
Total Posts: 672
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Can you attach the error obj?

or

You can download memory game on this link (http://www.caligari.com/products/trueSpace/ts7/Brochure/Newgames.asp?Cate=Content&Subcate=Activities&SSCate=Games). On PlayGame obj inside memory obj, I used Node.Value command on there.

Post by trueBlue // Jan 15, 2007, 7:48am

trueBlue
Total Posts: 1761
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Emma if you look in the Properties of my Expand button you will see:
LE.ExpandMatrix('%THIS_NAME%/Matrix')

Post by trueBlue // Jan 15, 2007, 8:27am

trueBlue
Total Posts: 1761
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I do not see any information about LE in the documents.

Post by Johny // Jan 15, 2007, 8:29am

Johny
Total Posts: 672
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Thank's again for you reply Johny !
the difference is in the Attributes Tab,

- for PlayGame you find there as Type: Command

- for the SpacetestERROR sample which I attached in first post there is Type: Object

I don't want to use Command-type as you have to use the Start/Stop mechanism there, that is kind of a static mode while Object works dynamically immideately after any event-change.

You can use any Object for example a simple Cube. All I want now is getting access to the parameters that you have when clicking with the right mouse button on the Matrix and select Expand. I did this already in Command modus, I know it works there.
All I'm looking for is one example showing how to acces one of those params when in Object mode.

I admit that I may have understanding problems with what I read in the manual or found in the few samples given with ts7.

I'm affraid that not possible on type=Object.

but you can use other trick like: use LE and input connector for read values

function OnComputeOutputs(params)
{
in_y1 = params.ConValue('in_y1');
ownrnam = System.ThisOwner();
System.Alert("ownrnam: "+ownrnam);


//Stufe1 = Space.Cube (4.0,1.0,2.0,1,1,1)
System.Alert("Stufe1: "+Stufe1);
//ycoordinate = Node.Value(Stufe1,'ty');

}

Post by Johny // Jan 15, 2007, 8:58am

Johny
Total Posts: 672
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Emma here I attach scene file with trick to solve your problem.

I put "location.txt" on folder "C:\".

hth

<edit> ops you reply faster than me. this out of date ;) </edit>

Post by trueBlue // Jan 15, 2007, 1:36pm

trueBlue
Total Posts: 1761
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Emma here I attach scene file with trick to solve your problem.

I put "location.txt" on folder "C:\".

hth

<edit> ops you reply faster than me. this out of date ;) </edit>
That is sure a wild example Johny! :D

Post by notejam // Mar 30, 2008, 3:14am

notejam
Total Posts: 191
Thanks Emma for English version of your German, but I do not get insulted, instead, just unable to understand it.

We do appreciate you Emma.
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